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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
22 lines
326 B
NASM
22 lines
326 B
NASM
object_const_def
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FiveIsland_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, FiveIslandFlypointCallback
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FiveIslandFlypointCallback:
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setflag ENGINE_FLYPOINT_FIVE_ISLAND
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endcallback
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FiveIsland_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events |