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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| cmd_queue.asm | ||
| decorations.asm | ||
| events.asm | ||
| init_map.asm | ||
| landmarks.asm | ||
| load_map_part.asm | ||
| map_object_action.asm | ||
| map_objects.asm | ||
| map_objects_2.asm | ||
| map_setup.asm | ||
| movement.asm | ||
| npc_movement.asm | ||
| overworld.asm | ||
| player_movement.asm | ||
| player_object.asm | ||
| player_step.asm | ||
| scripting.asm | ||
| select_menu.asm | ||
| spawn_points.asm | ||
| tile_events.asm | ||
| time.asm | ||
| variables.asm | ||
| warp_connection.asm | ||
| wildmons.asm | ||