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https://github.com/thornAvery/jep-hack.git
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A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months.
22 lines
860 B
NASM
22 lines
860 B
NASM
db 0 ; species ID placeholder
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db 75, 100, 66, 115, 60, 66
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; hp atk def spd sat sdf
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db NORMAL, NORMAL ; type
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db 45 ; catch rate
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db 186 ; base exp
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db NO_ITEM, NO_ITEM ; items
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db GENDER_F50 ; gender ratio
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db 100 ; unknown 1
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db 20 ; step cycles to hatch
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db 5 ; unknown 2
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INCBIN "gfx/pokemon/ambipom/front.dimensions"
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dw NULL, NULL ; unused (beta front/back pics)
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db GROWTH_FAST ; growth rate
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dn EGG_GROUND, EGG_GROUND ; egg groups
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; tm/hm learnset
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tmhm DYNAMICPUNCH, HEADBUTT, CURSE, TOXIC, ZAP_CANNON, ROCK_SMASH, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, ENDURE, FRUSTRATION, IRON_TAIL, THUNDER, RETURN, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, SWIFT, DEFENSE_CURL, THUNDERPUNCH, DREAM_EATER, DETECT, REST, ATTRACT, THIEF, FIRE_PUNCH, FURY_CUTTER, NIGHTMARE, CUT, STRENGTH, THUNDERBOLT
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; end
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