mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-16 18:20:50 +12:00

This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago. I've also assigned Luci's music as she describes in her track files.
80 lines
1.8 KiB
NASM
80 lines
1.8 KiB
NASM
object_const_def
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LavenderCrypt_MapScripts:
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def_scene_scripts
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def_callbacks
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TrainerChannelerReimu:
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trainer CHANNELER, REIMU, EVENT_BEAT_CHANNELER_REIMU, ChannelerReimuSeenText, ChannelerReimuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerReimuAfterBattleText
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waitbutton
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closetext
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end
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ChannelerReimuSeenText:
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text "Halt! This place"
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line "is full of GHOSTs!"
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done
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ChannelerReimuBeatenText:
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text "What the--"
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done
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ChannelerReimuAfterBattleText:
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text "To be honest, I"
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line "didn't want to"
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cont "work today!"
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para "Thank you!"
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done
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TrainerChannelerSanae:
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trainer CHANNELER, SANAE, EVENT_BEAT_CHANNELER_SANAE, ChannelerSanaeSeenText, ChannelerSanaeBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerSanaeAfterBattleText
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waitbutton
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closetext
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end
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ChannelerSanaeSeenText:
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text "Hey! That monster"
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line "is mine!"
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done
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ChannelerSanaeBeatenText:
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text "Weh!"
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done
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ChannelerSanaeAfterBattleText:
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text "Aww! I wanted"
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line "to seal that"
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cont "beast myself!"
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done
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LavenderCrypt_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 17, SOUL_HOUSE, 3 ; Entrance
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warp_event 15, 3, LAVENDER_CRYPT_SET_1, 1 ; Right Room
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warp_event 9, 1, LAVENDER_CRYPT_SET_2, 1 ; Middle Room
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warp_event 3, 3, LAVENDER_CRYPT_SET_3, 1 ; Left Room
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warp_event 9, 6, LAVENDER_CRYPT_DOKUROARS_ROOM, 3 ; Exit point for the room; goes through the pit.
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warp_event 8, 3, LAVENDER_CRYPT_SET_2, 14; OWNED
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def_coord_events
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def_bg_events
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def_object_events
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object_event 13, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerReimu, -1
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object_event 4, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerSanae, -1
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