jep-hack/constants/wram_constants.asm
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00

341 lines
8.2 KiB
NASM

; wInputType::
DEF AUTO_INPUT EQU $ff
; wDebugFlags::
const_def
const DEBUG_BATTLE_F
const DEBUG_FIELD_F
; wCurDexMode::
const_def
const DEXMODE_NEW
const DEXMODE_OLD
const DEXMODE_ABC
const DEXMODE_UNOWN
; wMonType::
const_def
const PARTYMON ; 0
const OTPARTYMON ; 1
const BOXMON ; 2
const TEMPMON ; 3
const WILDMON ; 4
; wGameTimerPaused::
DEF GAME_TIMER_PAUSED_F EQU 0
DEF GAME_TIMER_MOBILE_F EQU 7
; wJoypadDisable::
DEF JOYPAD_DISABLE_MON_FAINT_F EQU 6
DEF JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7
; wOptions1::
DEF TEXT_DELAY_MASK EQU %111
const_def 4
const NO_TEXT_SCROLL ; 4
const STEREO ; 5
const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7
DEF TEXT_DELAY_NONE EQU %000 ; 0
DEF TEXT_DELAY_FAST EQU %001 ; 1
DEF TEXT_DELAY_MED EQU %011 ; 3
DEF TEXT_DELAY_SLOW EQU %101 ; 5
; wTextboxFrame::
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
const FRAME_3 ; 2
const FRAME_4 ; 3
const FRAME_5 ; 4
const FRAME_6 ; 5
const FRAME_7 ; 6
const FRAME_8 ; 7
DEF NUM_FRAMES EQU const_value
; wTextboxFlags::
const_def
const FAST_TEXT_DELAY_F ; 0
const NO_TEXT_DELAY_F ; 1
; wGBPrinterBrightness::
DEF GBPRINTER_LIGHTEST EQU $00
DEF GBPRINTER_LIGHTER EQU $20
DEF GBPRINTER_NORMAL EQU $40
DEF GBPRINTER_DARKER EQU $60
DEF GBPRINTER_DARKEST EQU $7f
; wOptions2::
const_def
const MENU_ACCOUNT ; 0
; wWalkingDirection::
const_def -1
const STANDING ; -1
const DOWN ; 0
const UP ; 1
const LEFT ; 2
const RIGHT ; 3
DEF NUM_DIRECTIONS EQU const_value
DEF DOWN_MASK EQU 1 << DOWN
DEF UP_MASK EQU 1 << UP
DEF LEFT_MASK EQU 1 << LEFT
DEF RIGHT_MASK EQU 1 << RIGHT
; wFacingDirection::
const_def NUM_DIRECTIONS - 1, -1
shift_const FACE_DOWN ; 8
shift_const FACE_UP ; 4
shift_const FACE_LEFT ; 2
shift_const FACE_RIGHT ; 1
DEF FACE_CURRENT EQU 0
; wPokemonWithdrawDepositParameter::
DEF PC_WITHDRAW EQU 0
DEF PC_DEPOSIT EQU 1
DEF REMOVE_PARTY EQU 0
DEF REMOVE_BOX EQU 1
DEF DAY_CARE_WITHDRAW EQU 2
DEF DAY_CARE_DEPOSIT EQU 3
; wPlayerStepFlags::
const_def 4
const PLAYERSTEP_MIDAIR_F ; 4
const PLAYERSTEP_CONTINUE_F ; 5
const PLAYERSTEP_STOP_F ; 6
const PLAYERSTEP_START_F ; 7
; wInitListType::
DEF INIT_ENEMYOT_LIST EQU 1
DEF INIT_BAG_ITEM_LIST EQU 2
DEF INIT_OTHER_ITEM_LIST EQU 3
DEF INIT_PLAYEROT_LIST EQU 4
DEF INIT_MON_LIST EQU 5
; wTimeOfDay::
const_def
const MORN_F ; 0
const DAY_F ; 1
const NITE_F ; 2
const DARKNESS_F ; 3
DEF NUM_DAYTIMES EQU const_value
DEF MORN EQU 1 << MORN_F
DEF DAY EQU 1 << DAY_F
DEF NITE EQU 1 << NITE_F
DEF DARKNESS EQU 1 << DARKNESS_F
DEF ANYTIME EQU MORN | DAY | NITE
; wTimeOfDayPalset::
DEF DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
; wBattleAnimFlags::
const_def
const BATTLEANIM_STOP_F ; 0
const BATTLEANIM_IN_SUBROUTINE_F ; 1
const BATTLEANIM_IN_LOOP_F ; 2
const BATTLEANIM_KEEPSPRITES_F ; 3
; wPlayerSpriteSetupFlags::
DEF PLAYERSPRITESETUP_FACING_MASK EQU %11
DEF PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
DEF PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
DEF PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
DEF PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
; wMapStatus::
const_def
const MAPSTATUS_START ; 0
const MAPSTATUS_ENTER ; 1
const MAPSTATUS_HANDLE ; 2
const MAPSTATUS_DONE ; 3
; wMapEventStatus::
const_def
const MAPEVENTS_ON ; 0
const MAPEVENTS_OFF ; 1
; wScriptFlags::
DEF SCRIPT_RUNNING EQU 2
; wScriptMode::
const_def
const SCRIPT_OFF
const SCRIPT_READ
const SCRIPT_WAIT_MOVEMENT
const SCRIPT_WAIT
; wSpawnAfterChampion::
DEF SPAWN_LANCE EQU 1
DEF SPAWN_RED EQU 2
; wCurDay::
const_def
const SUNDAY ; 0
const MONDAY ; 1
const TUESDAY ; 2
const WEDNESDAY ; 3
const THURSDAY ; 4
const FRIDAY ; 5
const SATURDAY ; 6
; wStatusFlags::
const_def
const STATUSFLAGS_POKEDEX_F ; 0
const STATUSFLAGS_UNOWN_DEX_F ; 1
const STATUSFLAGS_FLASH_F ; 2
const STATUSFLAGS_CAUGHT_POKERUS_F ; 3
const STATUSFLAGS_ROCKET_SIGNAL_F ; 4
const STATUSFLAGS_NO_WILD_ENCOUNTERS_F ; 5
const STATUSFLAGS_HALL_OF_FAME_F ; 6
const STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F ; 7
; wStatusFlags2::
const_def
const STATUSFLAGS2_ROCKETS_IN_RADIO_TOWER_F ; 0
const STATUSFLAGS2_SAFARI_GAME_F ; 1
const STATUSFLAGS2_BUG_CONTEST_TIMER_F ; 2
const STATUSFLAGS2_UNUSED_3_F ; 3
const STATUSFLAGS2_BIKE_SHOP_CALL_F ; 4
const STATUSFLAGS2_UNUSED_5_F ; 5
const STATUSFLAGS2_REACHED_GOLDENROD_F ; 6
const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7
; wMomSavingMoney::
DEF MOM_SAVING_SOME_MONEY_F EQU 0
DEF MOM_SAVING_HALF_MONEY_F EQU 1
DEF MOM_SAVING_ALL_MONEY_F EQU 2
DEF MOM_ACTIVE_F EQU 7
DEF MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F)
; wSweetHoneyEnabled
DEF SWEET_HONEY_F EQU 0
; wJohtoBadges::
const_def
const ZEPHYRBADGE
const HIVEBADGE
const PLAINBADGE
const FOGBADGE
const MINERALBADGE
const STORMBADGE
const GLACIERBADGE
const RISINGBADGE
DEF NUM_JOHTO_BADGES EQU const_value
; wKantoBadges::
const_def
const BOULDERBADGE
const CASCADEBADGE
const THUNDERBADGE
const RAINBOWBADGE
const SOULBADGE
const MARSHBADGE
const VOLCANOBADGE
const EARTHBADGE
DEF NUM_KANTO_BADGES EQU const_value
; wNihonBadges::
const_def
const BADGE1
const BADGE2
const BADGE3
const BADGE4
const BADGE5
const BADGE6
const BADGE7
const BADGE8
DEF NUM_NIHON_BADGES EQU const_value
DEF NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES + NUM_NIHON_BADGES
; wPokegearFlags::
const_def
const POKEGEAR_MAP_CARD_F ; 0
const POKEGEAR_RADIO_CARD_F ; 1
const POKEGEAR_PHONE_CARD_F ; 2
const POKEGEAR_EXPN_CARD_F ; 3
const_skip 3
const POKEGEAR_OBTAINED_F ; 7
; wWhichRegisteredItem::
DEF REGISTERED_POCKET EQU %11000000
DEF REGISTERED_NUMBER EQU %00111111
; wPlayerState::
DEF PLAYER_NORMAL EQU 0
DEF PLAYER_BIKE EQU 1
DEF PLAYER_SKATE EQU 2
DEF PLAYER_SURF EQU 4
DEF PLAYER_SURF_PIKA EQU 8
DEF PLAYER_RUN EQU 16
DEF PLAYER_WATER_SPORT EQU 16
; wCelebiEvent::
DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
; wBikeFlags::
const_def
const BIKEFLAGS_STRENGTH_ACTIVE_F ; 0
const BIKEFLAGS_ALWAYS_ON_BIKE_F ; 1
const BIKEFLAGS_DOWNHILL_F ; 2
; wDailyFlags1::
const_def
const DAILYFLAGS1_KURT_MAKING_BALLS_F ; 0
const DAILYFLAGS1_BUG_CONTEST_F ; 1
const DAILYFLAGS1_FISH_SWARM_F ; 2
const DAILYFLAGS1_TIME_CAPSULE_F ; 3
const DAILYFLAGS1_ALL_FRUIT_TREES_F ; 4
const DAILYFLAGS1_GOT_SHUCKIE_TODAY_F ; 5
const DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F ; 6
const DAILYFLAGS1_TRAINER_HOUSE_F ; 7
; wDailyFlags2::
const_def
const DAILYFLAGS2_MT_MOON_SQUARE_CLEFAIRY_F ; 0
const DAILYFLAGS2_UNION_CAVE_LAPRAS_F ; 1
const DAILYFLAGS2_GOLDENROD_UNDERGROUND_GOT_HAIRCUT_F ; 2
const DAILYFLAGS2_GOLDENROD_DEPT_STORE_TM27_RETURN_F ; 3
const DAILYFLAGS2_DAISYS_GROOMING_F ; 4
const DAILYFLAGS2_INDIGO_PLATEAU_RIVAL_FIGHT_F ; 5
const DAILYFLAGS2_MOVE_TUTOR_F ; 6
const DAILYFLAGS2_BUENAS_PASSWORD_F ; 7
; wJackyTimer::
const DAILYFLAG_JACKY_TIMER
; wSwarmFlags::
const_def
const SWARMFLAGS_BUENAS_PASSWORD_F ; 0
const SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F ; 1
const SWARMFLAGS_DUNSPARCE_SWARM_F ; 2
const SWARMFLAGS_YANMA_SWARM_F ; 3
const SWARMFLAGS_MOBILE_4_F ; 4
; wLuckyNumberShowFlag::
DEF LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
; wDayCareMan::
DEF DAYCAREMAN_HAS_MON_F EQU 0
DEF DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
DEF DAYCAREMAN_HAS_EGG_F EQU 6
DEF DAYCAREMAN_ACTIVE_F EQU 7
; wDayCareLady::
DEF DAYCARELADY_HAS_MON_F EQU 0
DEF DAYCARELADY_ACTIVE_F EQU 7
; wUnlockedUnowns::
const_def
const UNLOCKED_UNOWNS_A_TO_K_F
const UNLOCKED_UNOWNS_L_TO_R_F
const UNLOCKED_UNOWNS_S_TO_W_F
const UNLOCKED_UNOWNS_X_TO_Z_F
const UNLOCKED_UNOWNS_EXCLAMATION_QUESTION
DEF NUM_UNLOCKED_UNOWN_SETS EQU const_value