jep-hack/engine/menus/main_menu.asm
Llinos Evans 2a14a32533 Stereo and Fast text are now default options
Making Stereo the default was weirdly taxing. I don't know how or where this is usually initialised, I searched for like 2 hours and came up empty-handed...so I made a virus in the intro sequence instead. Tested with an empty save file.

Fast text was just a case of adding it to defaultoptions. I have no idea how or why this worked, as it only seems to be called when save files corrupt, and adding the stereo bit there didn't let it work in the same way. Oh well...
2025-01-03 16:45:44 +00:00

385 lines
6.4 KiB
NASM

; MainMenuItems indexes
const_def
const MAINMENU_NEW_GAME ; 0
const MAINMENU_CONTINUE ; 1
const MAINMENU_MOBILE_MYSTERY ; 2
const MAINMENU_MOBILE ; 3
const MAINMENU_MOBILE_STUDIUM ; 4
const MAINMENU_MYSTERY_MOBILE_STUDIUM ; 5
const MAINMENU_MYSTERY ; 6
const MAINMENU_MYSTERY_STUDIUM ; 7
const MAINMENU_STUDIUM ; 8
; MainMenu.Strings and MainMenu.Jumptable indexes
const_def
const MAINMENUITEM_CONTINUE ; 0
const MAINMENUITEM_NEW_GAME ; 1
const MAINMENUITEM_OPTION ; 2
const MAINMENUITEM_MYSTERY_GIFT ; 3
const MAINMENUITEM_MOBILE ; 4
const MAINMENUITEM_MOBILE_STUDIUM ; 5
const MAINMENUITEM_DEBUG_ROOM ; 6
MobileMenuGFX:
INCBIN "gfx/mobile/mobile_menu.2bpp"
MainMenu:
.loop
xor a
ld [wDisableTextAcceleration], a
call ClearTilemapEtc
ld b, SCGB_DIPLOMA
call GetSGBLayout
call SetPalettes
ld hl, wGameTimerPaused
res GAME_TIMER_PAUSED_F, [hl]
call MainMenu_GetWhichMenu
ld [wWhichIndexSet], a
call MainMenu_PrintCurrentTimeAndDay
ld hl, .MenuHeader
call LoadMenuHeader
call MainMenuJoypadLoop
call CloseWindow
jr c, .quit
call ClearTilemap
ld a, [wMenuSelection]
ld hl, .Jumptable
rst JumpTable
jr .loop
.quit
ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 16, 7
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 0 ; items
dw MainMenuItems
dw PlaceMenuStrings
dw .Strings
.Strings:
; entries correspond to MAINMENUITEM_* constants
db "CONTINUE@"
db "NEW GAME@"
db "OPTION@"
db "MYSTERY GIFT@"
db "MOBILE@"
db "MOBILE STADIUM@" ; as far as I know this will never be used
if DEF(_DEBUG)
db "DEBUG ROOM@"
endc
.Jumptable:
; entries correspond to MAINMENUITEM_* constants
dw MainMenu_Continue
dw MainMenu_NewGame
dw MainMenu_Option
dw MainMenu_MysteryGift
dw MainMenu_Mobile
dw MainMenu_MobileStudium
if DEF(_DEBUG)
dw MainMenu_DebugRoom
endc
MainMenuItems:
; entries correspond to MAINMENU_* constants
; MAINMENU_NEW_GAME
db 2
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db -1
; MAINMENU_CONTINUE
db 3 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MOBILE_MYSTERY
db 5 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MYSTERY_GIFT
db MAINMENUITEM_MOBILE
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MOBILE
db 4 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MOBILE
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MOBILE_STUDIUM
db 5 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MOBILE
db MAINMENUITEM_MOBILE_STUDIUM
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MYSTERY_MOBILE_STUDIUM
db 6 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MYSTERY_GIFT
db MAINMENUITEM_MOBILE
db MAINMENUITEM_MOBILE_STUDIUM
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MYSTERY
db 4 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MYSTERY_GIFT
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_MYSTERY_STUDIUM
db 5 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MYSTERY_GIFT
db MAINMENUITEM_MOBILE_STUDIUM
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
; MAINMENU_STUDIUM
db 4 + DEF(_DEBUG)
db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db MAINMENUITEM_MOBILE_STUDIUM
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
MainMenu_GetWhichMenu:
nop
nop
nop
ld a, [wSaveFileExists]
and a
jr nz, .next
ld a, MAINMENU_NEW_GAME
ret
.next
ldh a, [hCGB]
cp TRUE
ld a, MAINMENU_CONTINUE
ret nz
ld a, BANK(sNumDailyMysteryGiftPartnerIDs)
call OpenSRAM
ld a, [sNumDailyMysteryGiftPartnerIDs]
cp -1 ; locked?
call CloseSRAM
jr nz, .mystery_gift
; This check makes no difference.
ld a, [wStatusFlags]
bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
ld a, MAINMENU_CONTINUE
jr z, .ok
jr .ok
.ok
jr .ok2
.ok2
ld a, MAINMENU_CONTINUE
ret
.mystery_gift
; This check makes no difference.
ld a, [wStatusFlags]
bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
jr z, .ok3
jr .ok3
.ok3
jr .ok4
.ok4
ld a, MAINMENU_MYSTERY
ret
MainMenuJoypadLoop:
call SetUpMenu
.loop
call MainMenu_PrintCurrentTimeAndDay
ld a, [w2DMenuFlags1]
set 5, a
ld [w2DMenuFlags1], a
call GetScrollingMenuJoypad
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_button
cp A_BUTTON
jr z, .a_button
jr .loop
.a_button
call PlayClickSFX
and a
ret
.b_button
scf
ret
MainMenu_PrintCurrentTimeAndDay:
ld a, [wSaveFileExists]
and a
ret z
xor a
ldh [hBGMapMode], a
call .PlaceBox
ld hl, wOptions
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
call .PlaceTime
pop af
ld [wOptions], a
ld a, $1
ldh [hBGMapMode], a
ret
.PlaceBox:
call CheckRTCStatus
and %10000000 ; Day count exceeded 16383
jr nz, .TimeFail
hlcoord 0, 14
ld b, 2
ld c, 18
call Textbox
ret
.TimeFail:
call SpeechTextbox
ret
.PlaceTime:
ld a, [wSaveFileExists]
and a
ret z
call CheckRTCStatus
and $80
jp nz, .PrintTimeNotSet
call UpdateTime
call GetWeekday
ld b, a
decoord 1, 15
call .PrintDayOfWeek
decoord 4, 16
ldh a, [hHours]
ld c, a
farcall PrintHour
ld [hl], ":"
inc hl
ld de, hMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ret
.minString: ; unreferenced
db "min.@"
.PrintTimeNotSet:
hlcoord 1, 14
ld de, .TimeNotSetString
call PlaceString
ret
.TimeNotSetString:
db "TIME NOT SET@"
.MainMenuTimeUnknownText: ; unreferenced
text_far _MainMenuTimeUnknownText
text_end
.PrintDayOfWeek:
push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
.Days:
db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
.Day:
db "DAY@"
ClearTilemapEtc:
xor a
ldh [hMapAnims], a
call ClearTilemap
call LoadFontsExtra
call LoadStandardFont
call ClearWindowData
ret
MainMenu_NewGame:
farcall NewGame
ret
MainMenu_Option:
farcall Option
ret
MainMenu_Continue:
farcall Continue
ret
MainMenu_MysteryGift:
farcall MysteryGift
ret