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https://github.com/thornAvery/jep-hack.git
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This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
51 lines
1.4 KiB
NASM
51 lines
1.4 KiB
NASM
object_const_def
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const CINNABARPOKECENTER1F_NURSE
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const CINNABARPOKECENTER1F_COOLTRAINER_F
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const CINNABARPOKECENTER1F_FISHER
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CinnabarPokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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CinnabarPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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CinnabarPokecenter1FCooltrainerFScript:
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jumptextfaceplayer CinnabarPokecenter1FCooltrainerFText
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CinnabarPokecenter1FFisherScript:
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jumptextfaceplayer CinnabarPokecenter1FFisherText
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CinnabarPokecenter1FCooltrainerFText:
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text "CINNABAR GYM's"
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line "BLAINE apparently"
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para "lives alone in the"
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line "SEAFOAM ISLANDS"
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cont "cave…"
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done
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CinnabarPokecenter1FFisherText:
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text "It's been a year"
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line "since the volcano"
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cont "erupted."
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done
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CinnabarPokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, CINNABAR_ISLAND, 1
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warp_event 4, 7, CINNABAR_ISLAND, 1
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warp_event 0, 7, KANTO_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FNurseScript, -1
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object_event 7, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FCooltrainerFScript, -1
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object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FFisherScript, -1
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