jep-hack/maps/CinnabarPokecenter1F.asm
Llinos Evans aa3de1dbe2 Fully dynamic Pokecentres
This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
2023-11-04 09:29:49 +00:00

51 lines
1.4 KiB
NASM

object_const_def
const CINNABARPOKECENTER1F_NURSE
const CINNABARPOKECENTER1F_COOLTRAINER_F
const CINNABARPOKECENTER1F_FISHER
CinnabarPokecenter1F_MapScripts:
def_scene_scripts
def_callbacks
CinnabarPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
CinnabarPokecenter1FCooltrainerFScript:
jumptextfaceplayer CinnabarPokecenter1FCooltrainerFText
CinnabarPokecenter1FFisherScript:
jumptextfaceplayer CinnabarPokecenter1FFisherText
CinnabarPokecenter1FCooltrainerFText:
text "CINNABAR GYM's"
line "BLAINE apparently"
para "lives alone in the"
line "SEAFOAM ISLANDS"
cont "cave…"
done
CinnabarPokecenter1FFisherText:
text "It's been a year"
line "since the volcano"
cont "erupted."
done
CinnabarPokecenter1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 7, CINNABAR_ISLAND, 1
warp_event 4, 7, CINNABAR_ISLAND, 1
warp_event 0, 7, KANTO_POKECENTER_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FCooltrainerFScript, -1
object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FFisherScript, -1