jep-hack/engine/battle/move_effects/focus_energy.asm
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00

14 lines
306 B
NASM

BattleCommand_FocusEnergy:
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_FOCUS_ENERGY, [hl]
jr nz, .already_pumped
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
jp StdBattleTextbox
.already_pumped
call AnimateFailedMove
jp PrintButItFailed