mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
120 lines
1.7 KiB
NASM
120 lines
1.7 KiB
NASM
DisplayUsedMoveText:
|
|
ld hl, UsedMoveText
|
|
call BattleTextbox
|
|
jp WaitBGMap
|
|
|
|
UsedMoveText:
|
|
text_far _ActorNameText
|
|
text_asm
|
|
|
|
ldh a, [hBattleTurn]
|
|
and a
|
|
jr nz, .start
|
|
|
|
ld a, [wPlayerMoveStruct + MOVE_ANIM]
|
|
call UpdateUsedMoves
|
|
|
|
.start
|
|
ld a, BATTLE_VARS_LAST_MOVE
|
|
call GetBattleVarAddr
|
|
ld d, h
|
|
ld e, l
|
|
|
|
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
|
|
call GetBattleVarAddr
|
|
|
|
ld a, BATTLE_VARS_MOVE_ANIM
|
|
call GetBattleVar
|
|
ld [wTempByteValue], a
|
|
|
|
push hl
|
|
farcall CheckUserIsCharging
|
|
pop hl
|
|
jr nz, .ok
|
|
|
|
; update last move
|
|
ld a, [wTempByteValue]
|
|
ld [hl], a
|
|
ld [de], a
|
|
|
|
.ok
|
|
ld hl, UsedMoveInsteadText
|
|
ret
|
|
|
|
UsedMoveInsteadText:
|
|
text_far _UsedMoveText
|
|
text_asm
|
|
; check obedience
|
|
ld a, [wAlreadyDisobeyed]
|
|
and a
|
|
jr z, .GetMoveNameText
|
|
; print "instead,"
|
|
ld hl, .UsedInsteadText
|
|
ret
|
|
|
|
.UsedInsteadText:
|
|
text_far _UsedInsteadText
|
|
text_asm
|
|
.GetMoveNameText:
|
|
ld hl, MoveNameText
|
|
ret
|
|
|
|
MoveNameText:
|
|
text_far _MoveNameText
|
|
text_end
|
|
|
|
UpdateUsedMoves:
|
|
; append move a to wPlayerUsedMoves unless it has already been used
|
|
|
|
push bc
|
|
; start of list
|
|
ld hl, wPlayerUsedMoves
|
|
; get move id
|
|
ld b, a
|
|
; next count
|
|
ld c, NUM_MOVES
|
|
|
|
.loop
|
|
; get move from the list
|
|
ld a, [hli]
|
|
; not used yet?
|
|
and a
|
|
jr z, .add
|
|
; already used?
|
|
cp b
|
|
jr z, .quit
|
|
; next byte
|
|
dec c
|
|
jr nz, .loop
|
|
|
|
; if the list is full and the move hasn't already been used
|
|
; shift the list back one byte, deleting the first move used
|
|
; this can occur with struggle or a new learned move
|
|
ld hl, wPlayerUsedMoves + 1
|
|
; 1 = 2
|
|
ld a, [hld]
|
|
ld [hli], a
|
|
; 2 = 3
|
|
inc hl
|
|
ld a, [hld]
|
|
ld [hli], a
|
|
; 3 = 4
|
|
inc hl
|
|
ld a, [hld]
|
|
ld [hl], a
|
|
; 4 = new move
|
|
ld a, b
|
|
ld [wPlayerUsedMoves + 3], a
|
|
jr .quit
|
|
|
|
.add
|
|
; go back to the byte we just inced from
|
|
dec hl
|
|
; add the new move
|
|
ld [hl], b
|
|
|
|
.quit
|
|
; list updated
|
|
pop bc
|
|
ret
|