mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-16 18:20:50 +12:00

Makes the EXP. Share into a Key item and gives it to all party members. Changed several item descriptions to be less garbage Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged) The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
494 lines
10 KiB
NASM
494 lines
10 KiB
NASM
object_const_def
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const RADIOTOWER1F_RECEPTIONIST
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const RADIOTOWER1F_LASS
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const RADIOTOWER1F_YOUNGSTER
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const RADIOTOWER1F_ROCKET
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const RADIOTOWER1F_LUCKYNUMBERMAN
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const RADIOTOWER1F_CARD_WOMAN
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RadioTower1F_MapScripts:
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def_scene_scripts
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def_callbacks
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RadioTower1FReceptionistScript:
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faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue .Rockets
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writetext RadioTower1FReceptionistWelcomeText
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waitbutton
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closetext
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end
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.Rockets:
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writetext RadioTower1FReceptionistNoToursText
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waitbutton
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closetext
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end
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RadioTower1FLuckyNumberManScript:
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faceplayer
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opentext
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writetext RadioTower1FLuckyNumberManAskToPlayText
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promptbutton
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special CheckLuckyNumberShowFlag
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iffalse .skip
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special ResetLuckyNumberShowFlag
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.skip
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special PrintTodaysLuckyNumber
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checkflag ENGINE_LUCKY_NUMBER_SHOW
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iftrue .GameOver
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writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
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promptbutton
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closetext
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applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
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opentext
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writetext RadioTower1FLuckyNumberManCheckIfMatchText
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promptbutton
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waitsfx
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writetext RadioTower1FLuckyNumberManDotDotDotText
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playsound SFX_DEX_FANFARE_20_49
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waitsfx
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promptbutton
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special CheckForLuckyNumberWinners
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closetext
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applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
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opentext
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ifequal 1, .FirstPlace
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ifequal 2, .SecondPlace
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ifequal 3, .ThirdPlace
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sjump .NoPrize
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.GameOver:
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writetext RadioTower1FLuckyNumberManComeAgainText
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waitbutton
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closetext
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end
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.FirstPlace:
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writetext RadioTower1FLuckyNumberManPerfectMatchText
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playsound SFX_1ST_PLACE
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waitsfx
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promptbutton
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giveitem MASTER_BALL
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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sjump .GameOver
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.SecondPlace:
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writetext RadioTower1FLuckyNumberManOkayMatchText
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playsound SFX_2ND_PLACE
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waitsfx
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promptbutton
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giveitem LUCKY_EGG
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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sjump .GameOver
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.ThirdPlace:
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writetext RadioTower1FLuckyNumberManWeakMatchText
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playsound SFX_3RD_PLACE
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waitsfx
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promptbutton
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giveitem PP_UP
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iffalse .BagFull
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itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
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sjump .GameOver
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.NoPrize:
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writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
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waitbutton
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closetext
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end
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.BagFull:
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writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
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waitbutton
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closetext
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end
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RadioTower1FRadioCardWomanScript:
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faceplayer
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opentext
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checkflag ENGINE_RADIO_CARD
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iftrue .GotCard
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writetext RadioTower1FRadioCardWomanOfferQuizText
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yesorno
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iffalse .NoQuiz
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writetext RadioTower1FRadioCardWomanQuestion1Text
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yesorno
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iffalse .WrongAnswer
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanQuestion2Text
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yesorno
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iffalse .WrongAnswer
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanQuestion3Text
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yesorno
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iftrue .WrongAnswer
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanQuestion4Text
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yesorno
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iffalse .WrongAnswer
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanQuestion5Text
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yesorno
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iftrue .WrongAnswer
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanYouWinText
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promptbutton
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getstring STRING_BUFFER_4, .RadioCardText
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scall .ReceiveItem
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writetext RadioTower1FPokegearIsARadioText
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promptbutton
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setflag ENGINE_RADIO_CARD
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.GotCard:
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writetext RadioTower1FRadioCardWomanTuneInText
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waitbutton
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closetext
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end
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.RadioCardText:
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db "RADIO CARD@"
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.ReceiveItem:
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jumpstd ReceiveItemScript
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end
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.WrongAnswer:
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playsound SFX_WRONG
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writetext RadioTower1FRadioCardWomanWrongAnswerText
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waitbutton
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closetext
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end
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.NoQuiz:
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writetext RadioTower1FRadioCardWomanNotTakingQuizText
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waitbutton
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closetext
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end
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RadioTower1FLassScript:
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jumptextfaceplayer RadioTower1FLassText
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RadioTower1FYoungsterScript:
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jumptextfaceplayer RadioTower1FYoungsterText
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TrainerGruntM3:
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trainer GRUNTM, GRUNTM_3, EVENT_BEAT_ROCKET_GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM3AfterBattleText
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waitbutton
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closetext
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end
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RadioTower1FDirectory:
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jumptext RadioTower1FDirectoryText
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RadioTower1FLuckyChannelSign:
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jumptext RadioTower1FLuckyChannelSignText
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RadioTower1FLuckyNumberManGoToPCMovement:
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step RIGHT
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turn_head UP
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step_end
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RadioTower1FLuckyNumberManReturnToPlayerMovement:
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step LEFT
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turn_head UP
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step_end
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RadioTower1FReceptionistWelcomeText:
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text "Welcome!"
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done
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RadioTower1FReceptionistNoToursText:
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text "Hello. I'm sorry,"
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line "but we're not"
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cont "offering any tours"
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cont "today."
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done
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RadioTower1FLuckyNumberManAskToPlayText:
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text "Hi, are you here"
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line "for the LUCKY NUM-"
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cont "BER SHOW?"
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para "Want me to check"
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line "the ID numbers of"
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cont "your #MON?"
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para "If you get lucky,"
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line "you win a prize."
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done
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RadioTower1FLuckyNumberManThisWeeksIdIsText:
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text "This week's ID"
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line "number is @"
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text_ram wStringBuffer3
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text "."
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done
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RadioTower1FLuckyNumberManCheckIfMatchText:
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text "Let's see if you"
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line "have a match."
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done
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RadioTower1FLuckyNumberManDotDotDotText:
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text "<……>"
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line "<……>"
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done
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RadioTower1FLuckyNumberManComeAgainText:
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text "Please come back"
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line "next week for the"
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cont "next LUCKY NUMBER."
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done
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RadioTower1FLuckyNumberManPerfectMatchText:
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text "Wow! You have a"
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line "perfect match of"
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cont "all five numbers!"
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para "We have a grand"
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line "prize winner!"
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para "You have won a"
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line "MASTER BALL!"
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done
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RadioTower1FLuckyNumberManOkayMatchText:
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text "Hey! You've"
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line "matched the last"
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cont "three numbers!"
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para "You've won second"
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line "prize, a LUCKY"
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cont "EGG!"
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done
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RadioTower1FLuckyNumberManWeakMatchText:
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text "Ooh, you've"
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line "matched the last"
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cont "two numbers."
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para "You've won third"
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line "prize, a PP UP."
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done
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RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
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text "Nope, none of your"
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line "ID numbers match."
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done
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RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
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text "You've got no room"
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line "for your prize."
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para "Make room and come"
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line "back right away."
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done
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RadioTower1FRadioCardWomanOfferQuizText:
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text "We have a special"
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line "quiz campaign on"
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cont "right now."
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para "Answer five ques-"
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line "tions correctly to"
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cont "win a RADIO CARD."
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para "Slide it into your"
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line "#GEAR to play"
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para "the radio anytime,"
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line "anywhere."
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para "Would you like to"
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line "take the quiz?"
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done
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RadioTower1FRadioCardWomanQuestion1Text:
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text "Question 1:"
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para "Is there a #MON"
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line "that appears only"
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cont "in the morning?"
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done
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RadioTower1FRadioCardWomanQuestion2Text:
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text "Correct!"
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line "Question 2:"
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para "Is this statement"
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line "correct?"
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para "You can't buy a"
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line "BERRY at a MART."
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done
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RadioTower1FRadioCardWomanQuestion3Text:
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text "Bull's-eye!"
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line "Question 3:"
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para "Does HM01 contain"
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line "the move FLASH?"
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done
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RadioTower1FRadioCardWomanQuestion4Text:
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text "So far so good!"
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line "Question 4:"
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para "Is FALKNER the"
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line "VIOLET GYM LEADER"
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para "who uses bird"
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line "#MON?"
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done
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RadioTower1FRadioCardWomanQuestion5Text:
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text "Wow! Right again!"
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line "Here's the final"
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cont "question:"
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para "Do GOLDENROD GAME"
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line "CORNER's slots"
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para "have CHARMANDER"
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line "on their reels?"
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done
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RadioTower1FRadioCardWomanYouWinText:
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text "Bingo! You got it!"
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line "Congratulations!"
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para "Here's your prize,"
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line "a RADIO CARD!"
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done
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RadioTower1FPokegearIsARadioText:
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text "<PLAYER>'s #GEAR"
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line "can now double as"
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cont "a radio!"
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done
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RadioTower1FRadioCardWomanTuneInText:
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text "Please tune in to"
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line "our radio shows."
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done
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RadioTower1FRadioCardWomanWrongAnswerText:
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text "Oh, dear."
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line "Sorry, but you"
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para "got it wrong."
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line "Please try again!"
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done
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RadioTower1FRadioCardWomanNotTakingQuizText:
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text "Oh. I see. Please"
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line "see me if you"
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cont "change your mind."
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done
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RadioTower1FLassText:
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text "BEN is a fabulous"
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line "DJ."
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para "His sweet voice"
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line "makes me melt!"
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done
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RadioTower1FYoungsterText:
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text "I love MARY, from"
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line "#MON TALK."
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para "I only know what"
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line "she sounds like,"
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cont "though."
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done
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GruntM3SeenText:
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text "We've finally"
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line "taken over the"
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cont "RADIO TOWER!"
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para "Now everyone will"
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line "get to experience"
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para "the true terror of"
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line "TEAM ROCKET!"
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para "We'll show you"
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line "how scary we are!"
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done
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GruntM3BeatenText:
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text "Too strong! We"
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line "must watch you…"
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done
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GruntM3AfterBattleText:
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text "You're too strong."
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para "Our plan could be"
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line "ruined. I must"
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cont "warn the others…"
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done
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RadioTower1FDirectoryText:
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text "1F RECEPTION"
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line "2F SALES"
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para "3F PERSONNEL"
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line "4F PRODUCTION"
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para "5F DIRECTOR'S"
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line " OFFICE"
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done
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RadioTower1FLuckyChannelSignText:
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text "LUCKY CHANNEL!"
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para "Win with #MON"
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line "ID numbers!"
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para "Trade your #MON"
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line "to collect differ-"
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cont "ent ID numbers!"
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done
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RadioTower1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 7, GOLDENROD_CITY, 11
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warp_event 3, 7, GOLDENROD_CITY, 11
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warp_event 15, 0, RADIO_TOWER_2F, 2
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def_coord_events
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def_bg_events
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bg_event 3, 0, BGEVENT_READ, RadioTower1FDirectory
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bg_event 13, 0, BGEVENT_READ, RadioTower1FLuckyChannelSign
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def_object_events
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object_event 5, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FReceptionistScript, -1
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object_event 16, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event 15, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 8, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FLuckyNumberManScript, EVENT_GOLDENROD_CITY_CIVILIANS
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object_event 12, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower1FRadioCardWomanScript, EVENT_GOLDENROD_CITY_CIVILIANS
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