jep-hack/maps/FightingDojo.asm
Llinos Evans 59d2210951 13 dex entries
Done up to Exeggutor
2025-01-06 16:02:01 +00:00

62 lines
1.4 KiB
NASM

; Set to become a Gym Leader rematch area like HGSS.
; Additionally, I want there to be Dojogoers explaining Tyrogue and other bits. Tyrogue is extremely poorly explained.
object_const_def
const FIGHTINGDOJO_BLACK_BELT
const FIGHTINGDOJO_POKE_BALL
FightingDojo_MapScripts:
def_scene_scripts
def_callbacks
FightingDojoBlackBelt:
jumptextfaceplayer FightingDojoBlackBeltText
FightingDojoSign1:
jumptext FightingDojoSign1Text
FightingDojoSign2:
jumptext FightingDojoSign2Text
FightingDojoFocusBand:
itemball FOCUS_BAND
FightingDojoBlackBeltText:
text "Hello!"
para "KARATE KING, the"
line "FIGHTING DOJO's"
para "master, is in a"
line "cave in JOHTO for"
cont "training."
done
FightingDojoSign1Text:
text "What goes around"
line "comes around!"
done
FightingDojoSign2Text:
text "Enemies on every"
line "side!"
done
FightingDojo_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 11, SAFFRON_CITY, 1
warp_event 5, 11, SAFFRON_CITY, 1
def_coord_events
def_bg_events
bg_event 4, 0, BGEVENT_READ, FightingDojoSign1
bg_event 5, 0, BGEVENT_READ, FightingDojoSign2
def_object_events
object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND