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![]() This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference. |
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anim.asm | ||
anim_idle.asm | ||
back.png | ||
front.png | ||
shiny.pal |