jep-hack/gfx/pokemon/pupperon
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
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anim.asm Sailwing and Pupperon 2025-01-02 13:14:21 +00:00
anim_idle.asm Sailwing and Pupperon 2025-01-02 13:14:21 +00:00
back.png Readme update, Lake of Rage changes, and must be 8-bit fixes 2025-01-03 13:19:09 +00:00
credit.txt Sailwing and Pupperon 2025-01-02 13:14:21 +00:00
front.png Readme update, Lake of Rage changes, and must be 8-bit fixes 2025-01-03 13:19:09 +00:00
shiny.pal Sailwing and Pupperon 2025-01-02 13:14:21 +00:00