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https://github.com/thornAvery/jep-hack.git
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This adds some infrastructure for the Safari Game, specifically; - The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times. - Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet. All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room. |
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| .. | ||
| cmd_queue.asm | ||
| decorations.asm | ||
| events.asm | ||
| init_map.asm | ||
| landmarks.asm | ||
| load_map_part.asm | ||
| map_object_action.asm | ||
| map_objects.asm | ||
| map_objects_2.asm | ||
| map_setup.asm | ||
| movement.asm | ||
| npc_movement.asm | ||
| overworld.asm | ||
| player_movement.asm | ||
| player_object.asm | ||
| player_step.asm | ||
| scripting.asm | ||
| select_menu.asm | ||
| spawn_points.asm | ||
| tile_events.asm | ||
| time.asm | ||
| variables.asm | ||
| warp_connection.asm | ||
| wildmons.asm | ||