mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-16 18:20:50 +12:00

The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat. Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots. Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
1122 lines
16 KiB
NASM
1122 lines
16 KiB
NASM
BattleText:: ; used only for BANK(BattleText)
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BattleText_ThrewRock:
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text "<PLAYER> threw a"
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line "rock."
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prompt
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BattleText_ThrewBait:
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text "<PLAYER> threw"
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line "some bait."
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prompt
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BattleText_PlayerPickedUpPayDayMoney:
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text "<PLAYER> picked up"
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line "¥@"
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text_decimal wPayDayMoney, 3, 6
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text "!"
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prompt
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WildPokemonAppearedText:
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text "Wild @"
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text_ram wEnemyMonNickname
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text_start
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line "appeared!"
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prompt
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HookedPokemonAttackedText:
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text "The hooked"
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line "@"
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text_ram wEnemyMonNickname
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text_start
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cont "attacked!"
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prompt
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PokemonFellFromTreeText:
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text_ram wEnemyMonNickname
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text " fell"
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line "out of the tree!"
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prompt
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WildCelebiAppearedText:
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text "Wild @"
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text_ram wEnemyMonNickname
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text_start
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line "appeared!"
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prompt
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WantsToBattleText::
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text "<ENEMY>"
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line "wants to battle!"
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prompt
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BattleText_WildFled:
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text "Wild @"
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text_ram wEnemyMonNickname
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text_start
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line "fled!"
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prompt
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BattleText_EnemyFled:
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text "Enemy @"
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text_ram wEnemyMonNickname
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text_start
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line "fled!"
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prompt
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HurtByPoisonText:
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text "<USER>"
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line "is hurt by poison!"
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prompt
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HurtByBurnText:
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text "<USER>'s"
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line "hurt by its burn!"
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prompt
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LeechSeedSapsText:
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text "LEECH SEED saps"
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line "<USER>!"
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prompt
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HasANightmareText:
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text "<USER>"
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line "has a NIGHTMARE!"
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prompt
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HurtByCurseText:
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text "<USER>'s"
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line "hurt by the CURSE!"
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prompt
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SandstormHitsText:
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text "The SANDSTORM hits"
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line "<USER>!"
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prompt
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PerishCountText:
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text "<USER>'s"
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line "PERISH count is @"
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text_decimal wTextDecimalByte, 1, 1
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text "!"
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prompt
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BattleText_TargetRecoveredWithItem:
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text "<TARGET>"
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line "recovered with"
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cont "@"
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text_ram wStringBuffer1
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text "."
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prompt
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BattleText_UserRecoveredPPUsing:
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text "<USER>"
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line "recovered PP using"
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cont "@"
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text_ram wStringBuffer1
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text "."
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prompt
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BattleText_TargetWasHitByFutureSight:
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text "<TARGET>"
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line "was hit by FUTURE"
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cont "SIGHT!"
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prompt
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BattleText_SafeguardFaded:
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text "<USER>'s"
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line "SAFEGUARD faded!"
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prompt
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BattleText_MonsLightScreenFell:
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text_ram wStringBuffer1
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text " #MON's"
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line "LIGHT SCREEN fell!"
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prompt
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BattleText_MonsReflectFaded:
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text_ram wStringBuffer1
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text " #MON's"
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line "REFLECT faded!"
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prompt
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BattleText_RainContinuesToFall:
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text "Rain continues to"
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line "fall."
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prompt
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BattleText_TheSunlightIsStrong:
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text "The sunlight is"
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line "strong."
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prompt
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BattleText_TheSandstormRages:
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text "The SANDSTORM"
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line "rages."
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prompt
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BattleText_TheRainStopped:
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text "The rain stopped."
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prompt
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BattleText_TheSunlightFaded:
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text "The sunlight"
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line "faded."
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prompt
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BattleText_TheSandstormSubsided:
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text "The SANDSTORM"
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line "subsided."
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prompt
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BattleText_EnemyMonFainted:
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text "Enemy @"
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text_ram wEnemyMonNickname
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text_start
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line "fainted!"
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prompt
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GotMoneyForWinningText:
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text "<PLAYER> got ¥@"
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text_decimal wBattleReward, 3, 6
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text_start
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line "for winning!"
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prompt
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BattleText_EnemyWasDefeated:
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text "<ENEMY>"
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line "was defeated!"
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prompt
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TiedAgainstText:
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text "Tied against"
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line "<ENEMY>!"
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prompt
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SentSomeToMomText:
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text "<PLAYER> got ¥@"
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text_decimal wBattleReward, 3, 6
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text_start
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line "for winning!"
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cont "Sent some to"
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cont "<MOM>!"
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prompt
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SentHalfToMomText:
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text "Sent half to"
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line "<MOM>!"
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prompt
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SentAllToMomText:
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text "Sent all to"
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line "<MOM>!"
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prompt
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UnusedRivalLossText: ; unreferenced
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text "<RIVAL>: Huh? I"
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line "should've chosen"
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cont "your #MON!"
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prompt
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BattleText_MonFainted:
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text_ram wBattleMonNickname
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text_start
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line "fainted!"
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prompt
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BattleText_UseNextMon:
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text "Use next #MON?"
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done
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UnusedRivalWinText: ; unreferenced
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text "<RIVAL>: Yes!"
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line "I guess I chose a"
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cont "good #MON!"
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prompt
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LostAgainstText:
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text "Lost against"
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line "<ENEMY>!"
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prompt
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BattleText_EnemyIsAboutToUseWillPlayerChangeMon:
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text "<ENEMY>"
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line "is about to use"
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cont "@"
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text_ram wEnemyMonNickname
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text "."
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para "Will <PLAYER>"
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line "change #MON?"
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done
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BattleText_EnemySentOut:
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text "<ENEMY>"
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line "sent out"
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cont "@"
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text_ram wEnemyMonNickname
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text "!"
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done
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BattleText_TheresNoWillToBattle:
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text "There's no will to"
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line "battle!"
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prompt
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BattleText_AnEGGCantBattle:
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text "An EGG can't"
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line "battle!"
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prompt
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BattleText_CantEscape2:
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text "Can't escape!"
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prompt
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BattleText_TheresNoEscapeFromTrainerBattle:
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text "No! There's no"
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line "running from a"
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cont "trainer battle!"
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prompt
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BattleText_GotAwaySafely:
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text "Got away safely!"
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prompt
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BattleText_UserFledUsingAStringBuffer1:
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text "<USER>"
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line "fled using a"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_CantEscape:
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text "Can't escape!"
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prompt
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BattleText_UserHurtBySpikes:
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text "<USER>'s"
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line "hurt by SPIKES!"
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prompt
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RecoveredUsingText:
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text "<TARGET>"
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line "recovered using a"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_UsersStringBuffer1Activated:
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer1
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text_start
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cont "activated!"
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prompt
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BattleText_ItemsCantBeUsedHere:
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text "Items can't be"
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line "used here."
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prompt
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BattleText_MonIsAlreadyOut:
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text_ram wBattleMonNickname
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text_start
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line "is already out."
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prompt
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BattleText_MonCantBeRecalled:
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text_ram wBattleMonNickname
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text_start
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line "can't be recalled!"
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prompt
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BattleText_TheresNoPPLeftForThisMove:
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text "There's no PP left"
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line "for this move!"
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prompt
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BattleText_TheMoveIsDisabled:
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text "The move is"
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line "DISABLED!"
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prompt
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BattleText_MonHasNoMovesLeft:
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text_ram wBattleMonNickname
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text_start
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line "has no moves left!"
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done
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BattleText_TargetsEncoreEnded:
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text "<TARGET>'s"
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line "ENCORE ended!"
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prompt
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BattleText_StringBuffer1GrewToLevel:
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text_ram wStringBuffer1
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text " grew to"
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line "level @"
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text_decimal wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79
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text_end
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text_end ; unreferenced
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BattleText_WildMonIsEating:
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text "Wild @"
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text_ram wEnemyMonNickname
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text_start
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line "is eating!"
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prompt
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BattleText_WildMonIsAngry:
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text "Wild @"
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text_ram wEnemyMonNickname
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text_start
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line "is angry!"
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prompt
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FastAsleepText:
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text "<USER>"
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line "is fast asleep!"
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prompt
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WokeUpText:
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text "<USER>"
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line "woke up!"
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prompt
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FrozenSolidText:
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text "<USER>"
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line "is frozen solid!"
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prompt
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FlinchedText:
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text "<USER>"
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line "flinched!"
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prompt
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MustRechargeText:
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text "<USER>"
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line "must recharge!"
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prompt
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DisabledNoMoreText:
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text "<USER>'s"
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line "disabled no more!"
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prompt
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IsConfusedText:
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text "<USER>"
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line "is confused!"
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prompt
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HurtItselfText:
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text "It hurt itself in"
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line "its confusion!"
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prompt
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ConfusedNoMoreText:
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text "<USER>'s"
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line "confused no more!"
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prompt
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BecameConfusedText:
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text "<TARGET>"
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line "became confused!"
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prompt
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BattleText_ItemHealedConfusion:
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text "A @"
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text_ram wStringBuffer1
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text " rid"
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line "<TARGET>"
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cont "of its confusion."
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prompt
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AlreadyConfusedText:
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text "<TARGET>'s"
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line "already confused!"
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prompt
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BattleText_UsersHurtByStringBuffer1:
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text "<USER>'s"
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line "hurt by"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_UserWasReleasedFromStringBuffer1:
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text "<USER>"
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line "was released from"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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UsedBindText:
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text "<USER>"
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line "used BIND on"
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cont "<TARGET>!"
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prompt
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WhirlpoolTrapText:
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text "<TARGET>"
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line "was trapped!"
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prompt
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FireSpinTrapText:
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text "<TARGET>"
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line "was trapped!"
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prompt
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WrappedByText:
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text "<TARGET>"
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line "was WRAPPED by"
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cont "<USER>!"
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prompt
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ClampedByText:
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text "<TARGET>"
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line "was CLAMPED by"
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cont "<USER>!"
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prompt
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StoringEnergyText:
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text "<USER>"
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line "is storing energy!"
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prompt
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UnleashedEnergyText:
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text "<USER>"
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line "unleashed energy!"
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prompt
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HungOnText:
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text "<TARGET>"
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line "hung on with"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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EnduredText:
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text "<TARGET>"
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line "ENDURED the hit!"
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prompt
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InLoveWithText:
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text "<USER>"
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line "is in love with"
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cont "<TARGET>!"
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prompt
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InfatuationText:
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text "<USER>'s"
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line "infatuation kept"
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cont "it from attacking!"
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prompt
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DisabledMoveText:
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer1
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text " is"
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cont "DISABLED!"
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prompt
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LoafingAroundText:
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text_ram wBattleMonNickname
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text " is"
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line "loafing around."
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prompt
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BeganToNapText:
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text_ram wBattleMonNickname
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text " began"
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line "to nap!"
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prompt
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WontObeyText:
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text_ram wBattleMonNickname
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text " won't"
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line "obey!"
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prompt
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TurnedAwayText:
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text_ram wBattleMonNickname
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text " turned"
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line "away!"
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prompt
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IgnoredOrdersText:
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text_ram wBattleMonNickname
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text " ignored"
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line "orders!"
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prompt
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IgnoredSleepingText:
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text_ram wBattleMonNickname
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text " ignored"
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line "orders…sleeping!"
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prompt
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NoPPLeftText:
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text "But no PP is left"
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line "for the move!"
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prompt
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HasNoPPLeftText:
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text "<USER>"
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line "has no PP left for"
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cont "@"
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text_ram wStringBuffer2
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text "!"
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prompt
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WentToSleepText:
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text "<USER>"
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line "went to sleep!"
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done
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RestedText:
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text "<USER>"
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line "fell asleep and"
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cont "became healthy!"
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done
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RegainedHealthText:
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text "<USER>"
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line "regained health!"
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prompt
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AttackMissedText:
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text "<USER>'s"
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line "attack missed!"
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prompt
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AttackMissed2Text:
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text "<USER>'s"
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line "attack missed!"
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prompt
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CrashedText:
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text "<USER>"
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line "kept going and"
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cont "crashed!"
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prompt
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UnaffectedText:
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text "<TARGET>'s"
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line "unaffected!"
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prompt
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DoesntAffectText:
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text "It doesn't affect"
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line "<TARGET>!"
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prompt
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CriticalHitText:
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text "A critical hit!"
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prompt
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OneHitKOText:
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text "It's a one-hit KO!"
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prompt
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SuperEffectiveText:
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text "It's super-"
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line "effective!"
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prompt
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NotVeryEffectiveText:
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text "It's not very"
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line "effective…"
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prompt
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TookDownWithItText:
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text "<TARGET>"
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line "took down with it,"
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cont "<USER>!"
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prompt
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RageBuildingText:
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text "<USER>'s"
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line "RAGE is building!"
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prompt
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GotAnEncoreText:
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text "<TARGET>"
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line "got an ENCORE!"
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prompt
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SharedPainText:
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text "The battlers"
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line "shared pain!"
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prompt
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TookAimText:
|
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text "<USER>"
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line "took aim!"
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prompt
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SketchedText:
|
|
text "<USER>"
|
|
line "SKETCHED"
|
|
cont "@"
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|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
DestinyBondEffectText:
|
|
text "<USER>'s"
|
|
line "trying to take its"
|
|
cont "opponent with it!"
|
|
prompt
|
|
|
|
SpiteEffectText:
|
|
text "<TARGET>'s"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text " was"
|
|
cont "reduced by @"
|
|
text_decimal wTextDecimalByte, 1, 1
|
|
text "!"
|
|
prompt
|
|
|
|
BellChimedText:
|
|
text "A bell chimed!"
|
|
line ""
|
|
prompt
|
|
|
|
FellAsleepText:
|
|
text "<TARGET>"
|
|
line "fell asleep!"
|
|
prompt
|
|
|
|
AlreadyAsleepText:
|
|
text "<TARGET>'s"
|
|
line "already asleep!"
|
|
prompt
|
|
|
|
WasPoisonedText:
|
|
text "<TARGET>"
|
|
line "was poisoned!"
|
|
prompt
|
|
|
|
BadlyPoisonedText:
|
|
text "<TARGET>'s"
|
|
line "badly poisoned!"
|
|
prompt
|
|
|
|
AlreadyPoisonedText:
|
|
text "<TARGET>'s"
|
|
line "already poisoned!"
|
|
prompt
|
|
|
|
SuckedHealthText:
|
|
text "Sucked health from"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
DreamEatenText:
|
|
text "<TARGET>'s"
|
|
line "dream was eaten!"
|
|
prompt
|
|
|
|
WasBurnedText:
|
|
text "<TARGET>"
|
|
line "was burned!"
|
|
prompt
|
|
|
|
DefrostedOpponentText:
|
|
text "<TARGET>"
|
|
line "was defrosted!"
|
|
prompt
|
|
|
|
WasFrozenText:
|
|
text "<TARGET>"
|
|
line "was frozen solid!"
|
|
prompt
|
|
|
|
WontRiseAnymoreText:
|
|
text "<USER>'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " won't"
|
|
cont "rise anymore!"
|
|
prompt
|
|
|
|
WontDropAnymoreText:
|
|
text "<TARGET>'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " won't"
|
|
cont "drop anymore!"
|
|
prompt
|
|
|
|
FledFromBattleText::
|
|
text "<USER>"
|
|
line "fled from battle!"
|
|
prompt
|
|
|
|
FledInFearText:
|
|
text "<TARGET>"
|
|
line "fled in fear!"
|
|
prompt
|
|
|
|
BlownAwayText:
|
|
text "<TARGET>"
|
|
line "was blown away!"
|
|
prompt
|
|
|
|
PlayerHitTimesText:
|
|
text "Hit @"
|
|
text_decimal wPlayerDamageTaken, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
EnemyHitTimesText:
|
|
text "Hit @"
|
|
text_decimal wEnemyDamageTaken, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
MistText:
|
|
text "<USER>'s"
|
|
line "shrouded in MIST!"
|
|
prompt
|
|
|
|
ProtectedByMistText:
|
|
text "<TARGET>'s"
|
|
line "protected by MIST."
|
|
prompt
|
|
|
|
GettingPumpedText:
|
|
text_pause
|
|
text "<USER>'s"
|
|
line "getting pumped!"
|
|
prompt
|
|
|
|
RecoilText:
|
|
text "<USER>'s"
|
|
line "hit with recoil!"
|
|
prompt
|
|
|
|
MadeSubstituteText:
|
|
text "<USER>"
|
|
line "made a SUBSTITUTE!"
|
|
prompt
|
|
|
|
HasSubstituteText:
|
|
text "<USER>"
|
|
line "has a SUBSTITUTE!"
|
|
prompt
|
|
|
|
TooWeakSubText:
|
|
text "Too weak to make"
|
|
line "a SUBSTITUTE!"
|
|
prompt
|
|
|
|
SubTookDamageText:
|
|
text "The SUBSTITUTE"
|
|
line "took damage for"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
SubFadedText:
|
|
text "<TARGET>'s"
|
|
line "SUBSTITUTE faded!"
|
|
prompt
|
|
|
|
MimicLearnedMoveText:
|
|
text "<USER>"
|
|
line "learned"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
WasSeededText:
|
|
text "<TARGET>"
|
|
line "was seeded!"
|
|
prompt
|
|
|
|
EvadedText:
|
|
text "<TARGET>"
|
|
line "evaded the attack!"
|
|
prompt
|
|
|
|
WasDisabledText:
|
|
text "<TARGET>'s"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text " was"
|
|
cont "DISABLED!"
|
|
prompt
|
|
|
|
CoinsScatteredText:
|
|
text "Coins scattered"
|
|
line "everywhere!"
|
|
prompt
|
|
|
|
TransformedTypeText:
|
|
text "<USER>"
|
|
line "transformed into"
|
|
cont "the @"
|
|
text_ram wStringBuffer1
|
|
text "-type!"
|
|
prompt
|
|
|
|
EliminatedStatsText:
|
|
text "All stat changes"
|
|
line "were eliminated!"
|
|
prompt
|
|
|
|
TransformedText:
|
|
text "<USER>"
|
|
line "TRANSFORMED into"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
LightScreenEffectText:
|
|
text "<USER>'s"
|
|
line "SPCL.DEF rose!"
|
|
prompt
|
|
|
|
ReflectEffectText:
|
|
text "<USER>'s"
|
|
line "DEFENSE rose!"
|
|
prompt
|
|
|
|
NothingHappenedText:
|
|
text "But nothing"
|
|
line "happened."
|
|
prompt
|
|
|
|
ButItFailedText:
|
|
text "But it failed!"
|
|
prompt
|
|
|
|
ItFailedText:
|
|
text "It failed!"
|
|
prompt
|
|
|
|
DidntAffect1Text:
|
|
text "It didn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
DidntAffect2Text:
|
|
text "It didn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
HPIsFullText:
|
|
text "<USER>'s"
|
|
line "HP is full!"
|
|
prompt
|
|
|
|
DraggedOutText:
|
|
text "<USER>"
|
|
line "was dragged out!"
|
|
prompt
|
|
|
|
ParalyzedText:
|
|
text "<TARGET>'s"
|
|
line "paralyzed! Maybe"
|
|
cont "it can't attack!"
|
|
prompt
|
|
|
|
FullyParalyzedText:
|
|
text "<USER>'s"
|
|
line "fully paralyzed!"
|
|
prompt
|
|
|
|
AlreadyParalyzedText:
|
|
text "<TARGET>'s"
|
|
line "already paralyzed!"
|
|
prompt
|
|
|
|
ProtectedByText:
|
|
text "<TARGET>'s"
|
|
line "protected by"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
MirrorMoveFailedText:
|
|
text "The MIRROR MOVE"
|
|
next "failed!"
|
|
prompt
|
|
|
|
StoleText:
|
|
text "<USER>"
|
|
line "stole @"
|
|
text_ram wStringBuffer1
|
|
text_start
|
|
cont "from its foe!"
|
|
prompt
|
|
|
|
CantEscapeNowText:
|
|
text "<TARGET>"
|
|
line "can't escape now!"
|
|
prompt
|
|
|
|
StartedNightmareText:
|
|
text "<TARGET>"
|
|
line "started to have a"
|
|
cont "NIGHTMARE!"
|
|
prompt
|
|
|
|
WasDefrostedText:
|
|
text "<USER>"
|
|
line "was defrosted!"
|
|
prompt
|
|
|
|
PutACurseText:
|
|
text "<USER>"
|
|
line "cut its own HP and"
|
|
|
|
para "put a CURSE on"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
ProtectedItselfText:
|
|
text "<USER>"
|
|
line "PROTECTED itself!"
|
|
prompt
|
|
|
|
ProtectingItselfText:
|
|
text "<TARGET>'s"
|
|
line "PROTECTING itself!"
|
|
done
|
|
|
|
SpikesText:
|
|
text "SPIKES scattered"
|
|
line "all around"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
IdentifiedText:
|
|
text "<USER>"
|
|
line "identified"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
StartPerishText:
|
|
text "Both #MON will"
|
|
line "faint in 3 turns!"
|
|
prompt
|
|
|
|
SandstormBrewedText:
|
|
text "A SANDSTORM"
|
|
line "brewed!"
|
|
prompt
|
|
|
|
BracedItselfText:
|
|
text "<USER>"
|
|
line "braced itself!"
|
|
prompt
|
|
|
|
FellInLoveText:
|
|
text "<TARGET>"
|
|
line "fell in love!"
|
|
prompt
|
|
|
|
CoveredByVeilText:
|
|
text "<USER>'s"
|
|
line "covered by a veil!"
|
|
prompt
|
|
|
|
SafeguardProtectText:
|
|
text "<TARGET>"
|
|
line "is protected by"
|
|
cont "SAFEGUARD!"
|
|
prompt
|
|
|
|
MagnitudeText:
|
|
text "Magnitude @"
|
|
text_decimal wTextDecimalByte, 1, 1
|
|
text "!"
|
|
prompt
|
|
|
|
ReleasedByText:
|
|
text "<USER>"
|
|
line "was released by"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
ShedLeechSeedText:
|
|
text "<USER>"
|
|
line "shed LEECH SEED!"
|
|
prompt
|
|
|
|
BlewSpikesText:
|
|
text "<USER>"
|
|
line "blew away SPIKES!"
|
|
prompt
|
|
|
|
DownpourText:
|
|
text "A downpour"
|
|
line "started!"
|
|
prompt
|
|
|
|
SunGotBrightText:
|
|
text "The sunlight got"
|
|
line "bright!"
|
|
prompt
|
|
|
|
BellyDrumText:
|
|
text "<USER>"
|
|
line "cut its HP and"
|
|
cont "maximized ATTACK!"
|
|
prompt
|
|
|
|
CopiedStatsText:
|
|
text "<USER>"
|
|
line "copied the stat"
|
|
|
|
para "changes of"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
ForesawAttackText:
|
|
text "<USER>"
|
|
line "foresaw an attack!"
|
|
prompt
|
|
|
|
BeatUpAttackText:
|
|
text_ram wStringBuffer1
|
|
text "'s"
|
|
line "attack!"
|
|
done
|
|
|
|
PresentFailedText:
|
|
text "<TARGET>"
|
|
line "refused the gift!"
|
|
prompt
|
|
|
|
IgnoredOrders2Text:
|
|
text "<USER>"
|
|
line "ignored orders!"
|
|
prompt
|
|
|
|
BattleText_LinkErrorBattleCanceled:
|
|
text "Link error…"
|
|
|
|
para "The battle has"
|
|
line "been canceled…"
|
|
prompt
|
|
|
|
BattleText_NoTimeLeftToday: ; unreferenced
|
|
text "There is no time"
|
|
line "left today!"
|
|
done
|