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This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
79 lines
1.9 KiB
NASM
79 lines
1.9 KiB
NASM
object_const_def
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const CERULEANPOKECENTER1F_NURSE
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const CERULEANPOKECENTER1F_SUPER_NERD
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const CERULEANPOKECENTER1F_GYM_GUIDE
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CeruleanPokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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CeruleanPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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CeruleanPokecenter1FSuperNerdScript:
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special Mobile_DummyReturnFalse
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iftrue .mobile
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jumptextfaceplayer CeruleanPokecenter1FSuperNerdText
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.mobile
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jumptextfaceplayer CeruleanPokecenter1FSuperNerdText_Mobile
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CeruleanPokecenter1FGymGuideScript:
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jumptextfaceplayer CeruleanPokecenter1FGymGuideText
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CeruleanPokecenter1FSuperNerdText:
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text "For battles, I'd"
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line "much rather use"
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para "#MON I've been"
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line "raising, even if"
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para "they're weaker"
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line "than some newly"
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cont "caught #MON."
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done
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CeruleanPokecenter1FSuperNerdText_Mobile:
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text "Do you battle by"
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line "mobile phone?"
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para "If time runs out"
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line "during a battle,"
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para "waiting to see who"
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line "won is really"
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cont "nerve wracking."
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done
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CeruleanPokecenter1FGymGuideText:
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text "The MAGNET TRAIN"
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line "travels at over"
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para "340 mph. It goes"
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line "between KANTO and"
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para "JOHTO in almost no"
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line "time at all."
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para "It really makes"
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line "JOHTO accessible."
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done
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CeruleanPokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, CERULEAN_CITY, 4
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warp_event 4, 7, CERULEAN_CITY, 4
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warp_event 0, 7, KANTO_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FNurseScript, -1
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object_event 8, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FSuperNerdScript, -1
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object_event 1, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FGymGuideScript, -1
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