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Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out.
59 lines
1.8 KiB
NASM
59 lines
1.8 KiB
NASM
; This is based on the unused Haunted House landmark from GSC's source code.
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; Nothing is known about it except for the dummied-out name.
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; Given the time frame, my idea is it may have been derived from the PC-98 Corpse Party game, which is time-appropriate and was very popular with game junkies.
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; Given Game Freak ran game magazines and was basically run by nerds, I imagine they'd have heard of and/or played it. The Game Boy can easily replicate much of the graphics.
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; It's not just Heavenly Host, though! It's very different! But expect some cool features a la it. Like, say...the loose boards!
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; A lot of inspiration is also taken from the Old Chateau, given GSC has a deep connection with DP.
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object_const_def
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HauntedHouseFoyer_MapScripts:
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def_scene_scripts
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def_callbacks
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HauntedHouseFoyerTornPosterScript:
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jumptext HauntedHouseFoyerTornPosterText
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HauntedHouseFoyerTornPosterText:
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text "Comment to be"
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line "written."
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done
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HauntedHouseFoyerIntactPosterScript:
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jumptext HauntedHouseFoyerIntactPosterText
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HauntedHouseFoyerIntactPosterText:
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text "Comment to be"
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line "written."
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done
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HauntedHouseFoyerOldBooks:
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jumpstd OldBooksScript
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HauntedHouseFoyerOldMagazines:
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jumpstd OldMagazinesScript
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HauntedHouseFoyer_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 5, 9, ROUTE_45, 1
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warp_event 6, 9, ROUTE_45, 2
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warp_event 5, 4, HAUNTED_HOUSE_1F, 13
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warp_event 6, 4, HAUNTED_HOUSE_1F, 14
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warp_event 3, 1, HAUNTED_HOUSE_2F, 2
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warp_event 8, 1, HAUNTED_HOUSE_2F, 4
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def_coord_events
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def_bg_events
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bg_event 4, 1, BGEVENT_READ, HauntedHouseFoyerTornPosterScript
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bg_event 7, 1, BGEVENT_READ, HauntedHouseFoyerIntactPosterScript
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bg_event 11, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks
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bg_event 0, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks
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bg_event 1, 4, BGEVENT_READ, HauntedHouseFoyerOldMagazines
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def_object_events
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