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This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
98 lines
2.4 KiB
NASM
98 lines
2.4 KiB
NASM
object_const_def
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const ROUTE10POKECENTER1F_NURSE
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const ROUTE10POKECENTER1F_GENTLEMAN
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const ROUTE10POKECENTER1F_GYM_GUIDE
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const ROUTE10POKECENTER1F_COOLTRAINER_F
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Route10Pokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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Route10Pokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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Route10Pokecenter1FGentlemanScript:
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jumptextfaceplayer Route10Pokecenter1FGentlemanText
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Route10Pokecenter1FGymGuideScript:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext Route10Pokecenter1FGymGuideText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext Route10Pokecenter1FGymGuideText_ReturnedMachinePart
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waitbutton
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closetext
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end
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Route10Pokecenter1FCooltrainerFScript:
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jumptextfaceplayer Route10Pokecenter1FCooltrainerFText
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Route10Pokecenter1FGentlemanText:
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text "A #MON CENTER"
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line "near a cave?"
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para "That's mighty"
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line "convenient."
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done
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Route10Pokecenter1FGymGuideText:
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text "The POWER PLANT's"
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line "MANAGER is looking"
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para "for a strong #-"
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line "MON trainer."
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para "He needs help"
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line "getting back"
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para "something that"
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line "was stolen."
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done
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Route10Pokecenter1FGymGuideText_ReturnedMachinePart:
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text "I hear TEAM ROCKET"
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line "got back together"
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para "in JOHTO but fell"
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line "apart right away."
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para "I didn't know any-"
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line "thing about that."
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done
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Route10Pokecenter1FCooltrainerFText:
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text "When you go out-"
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line "side, you can see"
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para "the roof of a big"
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line "building."
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para "That's the POWER"
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line "PLANT."
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done
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Route10Pokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, ROUTE_10_NORTH, 1
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warp_event 4, 7, ROUTE_10_NORTH, 1
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warp_event 0, 7, KANTO_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FNurseScript, -1
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object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGentlemanScript, -1
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object_event 7, 2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuideScript, -1
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object_event 1, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FCooltrainerFScript, -1
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