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https://github.com/thornAvery/jep-hack.git
synced 2025-09-16 18:20:50 +12:00

- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest. - Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine. - Added parties for all the trainers, which were missed on the initial import. - Fixed various inaccurate capitalisations. - Fixed gate warps. Considering adding a Honey girl here if we ever do that? - Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
63 lines
1.6 KiB
NASM
63 lines
1.6 KiB
NASM
object_const_def
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const VIRIDIANFORESTPEWTERGATEOFFICER
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ViridianForestPewterGate_MapScripts:
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def_scene_scripts
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def_callbacks
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ViridianForestPewterGateOfficerScript:
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jumptextfaceplayer ViridianForestPewterGateOfficerText
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ViridianForestPewterGateOfficerText:
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text "Are you headed"
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line "to PEWTER CITY?"
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para "Be sure to check"
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line "out the MUSEUM!"
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done
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ViridianForestPewterGateYoungsterScript:
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jumptextfaceplayer ViridianForestPewterGateYoungsterText
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ViridianForestPewterGateYoungsterText:
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text "Many #MON live"
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line "only in forests "
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cont "and caves."
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para "You need to look"
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line "everywhere to get"
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cont "different kinds!"
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done
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ViridianForestPewterGateGrampsScript:
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jumptextfaceplayer ViridianForestPewterGateGrampsText
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ViridianForestPewterGateGrampsText:
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text "Have you noticed"
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line "the bushes on the"
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cont "roadside?"
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para "They can be cut"
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line "down by a special"
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cont "#MON move."
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done
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ViridianForestPewterGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, VIRIDIAN_FOREST, 1
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warp_event 5, 7, VIRIDIAN_FOREST, 1
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warp_event 4, 0, ROUTE_2, 7
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warp_event 5, 0, ROUTE_2, 8
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def_coord_events
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def_bg_events
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def_object_events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateOfficerScript, -1
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object_event 3, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateYoungsterScript, -1
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object_event 6, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestPewterGateGrampsScript, -1
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