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The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat. Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots. Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
19 lines
531 B
NASM
19 lines
531 B
NASM
NonTrainerCallerNames:
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; entries correspond to PHONECONTACT_* constants (see constants/trainer_constants.asm)
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table_width 2, NonTrainerCallerNames
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dw .none
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dw .mom
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dw .bikeshop
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dw .bill
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dw .elm
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dw .buena
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dw .blue
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assert_table_length NUM_NONTRAINER_PHONECONTACTS + 1
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.none: db "----------@"
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.mom: db "<MOM>:@" ; Now uses the name you give your mom when talking to Silver.
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.bill: db "BILL:@"
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.elm: db "PROF.ELM:@"
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.bikeshop: db "BIKE SHOP:@"
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.buena: db "BUENA:<LF> DISC JOCKEY@"
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.blue: db "BILL:@" |