jep-hack/data/phone/text/blue_callee.asm
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00

18 lines
298 B
NASM

; This'll serve as a story progression-ator, like Elm in Johto.
BlueAnswerPhoneRegularText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>."
para "Nope, no updates"
line "on gramps yet."
para "I'll let you know"
line "if I turn up any"
cont "clues!"
done