jep-hack/maps/SevenIsland.asm
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00

22 lines
331 B
NASM

object_const_def
SevenIsland_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, SevenIslandFlypointCallback
SevenIslandFlypointCallback:
setflag ENGINE_FLYPOINT_SEVEN_ISLAND
endcallback
SevenIsland_MapEvents:
db 0, 0 ; filler
def_warp_events
def_coord_events
def_bg_events
def_object_events