jep-hack/engine/battle
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
..
ai
move_effects Add move effect for Coin Hurl 2024-08-27 00:54:58 +01:00
anim_hp_bar.asm
battle_transition.asm Begin work on the Kanto Safari Zone. 2024-10-16 14:58:11 -04:00
battlestart_copytilemapatonce.asm
check_battle_scene.asm
consume_held_item.asm
core.asm AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2024-07-31 00:29:52 +01:00
effect_commands.asm Add move effect for Coin Hurl 2024-08-27 00:54:58 +01:00
hidden_power.asm
link_result.asm
menu.asm
misc.asm
read_trainer_attributes.asm
read_trainer_dvs.asm
read_trainer_party.asm
returntobattle_useball.asm
sliding_intro.asm
start_battle.asm Three Island and properly implement nihon region check for the trainer battle theme (double check this doesnt accidentally also effect sevii) 2024-10-12 17:52:52 -04:00
trainer_huds.asm
update_battle_huds.asm
used_move_text.asm