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Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out. |
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| .. | ||
| cmd_queue.asm | ||
| decorations.asm | ||
| events.asm | ||
| init_map.asm | ||
| landmarks.asm | ||
| load_map_part.asm | ||
| map_object_action.asm | ||
| map_objects.asm | ||
| map_objects_2.asm | ||
| map_setup.asm | ||
| movement.asm | ||
| npc_movement.asm | ||
| overworld.asm | ||
| player_movement.asm | ||
| player_object.asm | ||
| player_step.asm | ||
| scripting.asm | ||
| select_menu.asm | ||
| spawn_points.asm | ||
| tile_events.asm | ||
| time.asm | ||
| variables.asm | ||
| warp_connection.asm | ||
| wildmons.asm | ||