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https://github.com/thornAvery/jep-hack.git
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This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64. Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident. I also made a start on a GSCified sofa but it looks kinda weird.
133 lines
2.6 KiB
NASM
133 lines
2.6 KiB
NASM
object_const_def
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Route50_MapScripts:
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def_scene_scripts
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def_callbacks
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GameHouseSign:
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jumptext GameHouseSignText
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GameHouseSignText:
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text "JACKY GEEK HOUSE"
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done
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Route50Sign:
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jumptext Route50SignText
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Route50SignText:
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text "ROUTE 50"
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para "EAST: SEPIA CITY"
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line "WEST: fuck uh idk"
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done
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TrainerLassLowri:
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trainer LASS, LOWRI, EVENT_BEAT_LASS_LOWRI, LassLowriSeenText, LassLowriBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext LassLowriAfterBattleText
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waitbutton
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closetext
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end
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LassLowriSeenText:
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text "I'm not like"
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line "other LASSes!" ; bwahahahaha
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done
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LassLowriBeatenText:
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text "My cute fluffies!"
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done
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LassLowriAfterBattleText:
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text "Isn't this place"
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line "beautiful?"
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para "I want to move"
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line "here! Away from"
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cont "the big city!" ; This implies she lives in West!
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para "I wish HUW would"
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line "understand!"
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done
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TrainerYoungsterLuc:
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trainer YOUNGSTER, LUC, EVENT_BEAT_YOUNGSTER_LUC, YoungsterLucSeenText, YoungsterLucBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext YoungsterLucAfterBattleText
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waitbutton
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closetext
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end
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YoungsterLucSeenText:
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text "Have you met"
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line "JACKY?"
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done
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YoungsterLucBeatenText:
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text "Urk!"
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done
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YoungsterLucAfterBattleText:
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text "JACKY is a world-"
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line "class gamer!"
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para "You should stop"
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line "by his place!"
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done
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TrainerYoungsterHuw:
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trainer YOUNGSTER, HUW, EVENT_BEAT_YOUNGSTER_HUW, YoungsterHuwSeenText, YoungsterHuwBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext YoungsterHuwAfterBattleText
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waitbutton
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closetext
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end
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YoungsterHuwSeenText:
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text "Passing through?"
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para "Not without a"
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line "battle, you're"
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cont "not!"
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done
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YoungsterHuwBeatenText:
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text "Awk!"
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done
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YoungsterHuwAfterBattleText:
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text "I want to be as"
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line "good at games"
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cont "as JACKY."
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para "But LOWRI keeps"
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line "bothering me!"
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done
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Route50_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
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warp_event 15, 4, JACKYS_HOUSE, 1 ; Game House
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def_coord_events
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def_bg_events
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bg_event 14, 5, BGEVENT_READ, GameHouseSign
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bg_event 24, 10, BGEVENT_READ, Route50Sign
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def_object_events
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object_event 23, 7, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerLassLowri, -1
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object_event 16, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerYoungsterLuc, -1
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object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerYoungsterHuw, -1
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