mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-11-06 05:30:59 +13:00
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING. Ground rules; - All temp maps are 10x10 cave tileset goons with nothing in them - Connections are NOT done - Fishgroups and music are likely incorrect and/or unfinished - No wild data This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch! All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts! |
||
|---|---|---|
| .. | ||
| attributes.asm | ||
| blocks.asm | ||
| environment_colors.asm | ||
| flypoints.asm | ||
| landmarks.asm | ||
| map_data.asm | ||
| maps.asm | ||
| outdoor_sprites.asm | ||
| roofs.asm | ||
| scenes.asm | ||
| scripts.asm | ||
| setup_script_pointers.asm | ||
| setup_scripts.asm | ||
| sgb_roof_pal_inds.asm | ||
| spawn_points.asm | ||