jep-hack/data/maps
Llinos Evans d633cfbaa4 Like 40 new maps
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.

Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data

This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!

All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
2024-07-10 01:50:43 +01:00
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attributes.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
blocks.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
environment_colors.asm First Commit 2023-09-10 12:35:35 -04:00
flypoints.asm Nihon + Silent Hills Groundwork 2023-10-20 06:23:47 +01:00
landmarks.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
map_data.asm First Commit 2023-09-10 12:35:35 -04:00
maps.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
outdoor_sprites.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
roofs.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
scenes.asm Bridge Code 2023-10-23 03:42:22 -04:00
scripts.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
setup_script_pointers.asm First Commit 2023-09-10 12:35:35 -04:00
setup_scripts.asm First Commit 2023-09-10 12:35:35 -04:00
sgb_roof_pal_inds.asm Like 40 new maps 2024-07-10 01:50:43 +01:00
spawn_points.asm Nihon + Silent Hills Groundwork 2023-10-20 06:23:47 +01:00