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![]() The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING. Ground rules; - All temp maps are 10x10 cave tileset goons with nothing in them - Connections are NOT done - Fishgroups and music are likely incorrect and/or unfinished - No wild data This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch! All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts! |
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.. | ||
attributes.asm | ||
blocks.asm | ||
environment_colors.asm | ||
flypoints.asm | ||
landmarks.asm | ||
map_data.asm | ||
maps.asm | ||
outdoor_sprites.asm | ||
roofs.asm | ||
scenes.asm | ||
scripts.asm | ||
setup_script_pointers.asm | ||
setup_scripts.asm | ||
sgb_roof_pal_inds.asm | ||
spawn_points.asm |