jep-hack/engine/battle/move_effects/mimic.asm
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00

54 lines
915 B
NASM

BattleCommand_Mimic:
call ClearLastMove
call BattleCommand_MoveDelay
ld a, [wAttackMissed]
and a
jr nz, .fail
ld hl, wBattleMonMoves
ldh a, [hBattleTurn]
and a
jr z, .player_turn
ld hl, wEnemyMonMoves
.player_turn
call CheckHiddenOpponent
jr nz, .fail
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .fail
ld b, a
push bc
ld bc, STRUGGLE
call CompareMove
pop bc
jr z, .fail
ld c, NUM_MOVES
.check_already_knows_move
ld a, [hli]
cp b
jr z, .fail
dec c
jr nz, .check_already_knows_move
push hl
ld hl, MIMIC
call GetMoveIDFromIndex
pop hl
.find_mimic
dec hl
cp [hl]
jr nz, .find_mimic
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
ld [hl], a
ld [wNamedObjectIndex], a
ld bc, wBattleMonPP - wBattleMonMoves
add hl, bc
ld [hl], 5
call GetMoveName
call AnimateCurrentMove
ld hl, MimicLearnedMoveText
jp StdBattleTextbox
.fail
jp FailMimic