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Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out.
60 lines
1.1 KiB
NASM
60 lines
1.1 KiB
NASM
object_const_def
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PokemonPagoda5F_MapScripts:
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def_scene_scripts
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def_callbacks
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PokemonPagoda5FStatue:
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jumptext PokemonPagoda5FStatueText
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PokemonPagoda5FSign:
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jumptext PokemonPagoda5FSignText
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PokemonPagoda5FStatueText:
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text "It's a statue of"
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line "ABRA."
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done
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; Very very very much set to change.
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PokemonPagoda5FSignText: ; 女娲补天
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text "There was once"
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line "a beast with the"
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cont "strength and"
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cont "spirit to trans-"
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cont "form the world."
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para "By patching a"
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line "heavenly hole,"
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cont "it prevented our"
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cont "disaster."
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done
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ElderRoenScript:
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faceplayer
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opentext
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writetext ElderRoenFirstText
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waitbutton
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closetext
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end
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ElderRoenFirstText:
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text "Comment to be"
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line "written."
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done
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PokemonPagoda5F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 5, 5, POKEMON_PAGODA_4F, 2
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def_coord_events
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def_bg_events
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bg_event 4, 1, BGEVENT_READ, PokemonPagoda5FSign
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bg_event 2, 0, BGEVENT_READ, PokemonPagoda5FStatue
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def_object_events
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object_event 2, 3, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ElderRoenScript, -1
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