jep-hack/data/text/std_text.asm
2023-11-04 11:34:49 +00:00

501 lines
8 KiB
NASM

NurseMornText:
text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseDayText:
text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseNiteText:
text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
PokeComNurseMornText:
text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseDayText:
text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseNiteText:
text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
NurseAskHealText:
text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
NurseTakePokemonText:
text "OK, may I see your"
line "#MON?"
done
NurseReturnPokemonText:
text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
NurseGoodbyeText:
text "We hope to see you"
line "again."
done
; not used
text "We hope to see you"
line "again."
done
NursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
PokeComNursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
DifficultBookshelfText:
text "It's full of"
line "difficult books."
done
PictureBookshelfText:
text "A whole collection"
line "of #MON picture"
cont "books!"
done
MagazineBookshelfText:
text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
; From the SpaceWorld demo.
; Localisation uses these sources;
; TCRF https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
; Minamitoku https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
PCJournalText:
text "#MON JOURNAL"
line "HOME PAGE..."
para "A new #MON has"
line "been discovered!"
para "It has been"
line "named SKARMORY."
para "SKARMORY's wings"
line "are strong, and"
cont "as hard as steel."
para "It is not only a"
line "bird #MON, but"
cont "also part of the"
cont "new steel type!"
para "Further research"
line "is underway."
done
; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
SilphPokegearText:
text "Introducing the"
line "#GEAR!"
para "A cutting edge"
line "watch just for"
cont "#MON TRAINERs!"
para "It tells the time"
line "and makes calls,"
cont "but add a CARD"
cont "and it can even"
cont "show where you"
cont "are!"
para "And to top it"
line "all off, you"
cont "can even listen"
cont "to the radio!"
para "Order yours at..."
para "It's SILPH CO.'s"
line "home page."
done
; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
AnimeTVText1:
text "PRIMEAPE is on a"
line "rampage and ASH"
cont "is running away!"
para "The #MON anime"
line "is on TV!"
done
; Using Team Spaceworld's translation
; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
AnimeTVText2:
text "BULBASAUR is"
line "pouting..."
para "ASH is in a"
line "bind..."
para "The #MON anime!"
done
; Using Team Spaceworld's translation
; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
AnimeTVText3:
text "PIKACHU is in"
line "a battle with"
cont "SPEAROW!"
para "ASH is moved"
line "to tears..."
para "The #MON anime!"
done
GenericSinkText:
text "A spotless sink!"
line "What's on the menu"
cont "this evening?"
done
GenericStoveText:
text "The fire in the"
line "stove is out,"
cont "safety first!"
done
GenericFridgeText:
text "The inside..."
para "Is almost empty."
done
Nintendo64Text: ; Yeah, I thought there was generic text too.
text "It's a Nintendo"
line "64! The latest"
cont "game console!"
done
TeamRocketOathText:
text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
IncenseBurnerText:
text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
MerchandiseShelfText:
text "Lots of #MON"
line "merchandise!"
done
LookTownMapText:
text "It's the TOWN MAP."
done
WindowText:
text "My reflection!"
line "Lookin' good!"
done
TVText:
text "It's a TV."
done
HomepageText:
text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
; not used
text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
TrashCanText:
text "There's nothing in"
line "here…"
done
; not used
text "A #MON may be"
line "able to move this."
done
; not used
text "Maybe a #MON"
line "can break this."
done
PokecenterSignText:
text "Heal Your #MON!"
line "#MON CENTER"
done
MartSignText:
text "For All Your"
line "#MON Needs"
para "#MON MART"
done
ContestResults_ReadyToJudgeText:
text "We will now judge"
line "the #MON you've"
cont "caught."
para "<……>"
line "<……>"
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
ContestResults_PlayerWonAPrizeText:
text "<PLAYER>, the No.@"
text_ram wStringBuffer3
text_start
line "finisher, wins"
cont "@"
text_ram wStringBuffer4
text "!"
done
ReceivedItemText:
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
ContestResults_JoinUsNextTimeText:
text "Please join us for"
line "the next Contest!"
done
ContestResults_ConsolationPrizeText:
text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
ContestResults_DidNotWinText:
text "We hope you do"
line "better next time."
done
ContestResults_ReturnPartyText:
text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
ContestResults_PartyFullText:
text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
GymStatue_CityGymText:
text_ram wStringBuffer3
text_start
line "#MON GYM"
done
GymStatue_WinningTrainersText:
text "LEADER: @"
text_ram wStringBuffer4
text_start
para "WINNING TRAINERS:"
line "<PLAYER>"
done
CoinVendor_WelcomeText:
text "Welcome to the"
line "GAME CORNER."
done
CoinVendor_NoCoinCaseText:
text "Do you need game"
line "coins?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
done
CoinVendor_IntroText:
text "Do you need some"
line "game coins?"
para "It costs ¥1000 for"
line "50 coins. Do you"
cont "want some?"
done
CoinVendor_Buy50CoinsText:
text "Thank you!"
line "Here are 50 coins."
done
CoinVendor_Buy500CoinsText:
text "Thank you! Here"
line "are 500 coins."
done
CoinVendor_NotEnoughMoneyText:
text "You don't have"
line "enough money."
done
CoinVendor_CoinCaseFullText:
text "Whoops! Your COIN"
line "CASE is full."
done
CoinVendor_CancelText:
text "No coins for you?"
line "Come again!"
done
BugContestPrizeNoRoomText:
text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
HappinessText3:
text "Wow! You and your"
line "#MON are really"
cont "close!"
done
HappinessText2:
text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
HappinessText1:
text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
RegisteredNumber1Text:
text "<PLAYER> registered"
line "@"
text_ram wStringBuffer3
text "'s number."
done
RegisteredNumber2Text:
text "<PLAYER> registered"
line "@"
text_ram wStringBuffer3
text "'s number."
done