jep-hack/maps/DayCare.asm
Llinos Evans 2a8f18ca8d Egg Ticket exchange!
This restores the old Egg Ticket functionality, albeit without the funky animation. I renamed the area the Ticket Corner on that account. Lore relating to it has been restored.

I also fixed the fossil items (they're regular items now) and updated the readme.
2024-07-17 11:17:12 +01:00

167 lines
3.1 KiB
NASM

object_const_def
const DAYCARE_GRAMPS
const DAYCARE_GRANNY
DayCare_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_OBJECTS, DayCareEggCheckCallback
DayCareEggCheckCallback:
checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
iftrue .PutDayCareManOutside
clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
endcallback
.PutDayCareManOutside:
setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
endcallback
DayCareManScript_Inside:
faceplayer
opentext
checkevent EVENT_GOT_ODD_EGG
iftrue .AlreadyHaveOddEgg
writetext Text_DayCareManTalksAboutEggTicket
promptbutton
closetext
giveitem EGG_TICKET
opentext
writetext DayCareText_GotOddEgg
playsound SFX_KEY_ITEM
waitsfx
writetext DayCareText_DescribeOddEgg
waitbutton
closetext
setevent EVENT_GOT_ODD_EGG
end
.PartyFull:
opentext
writetext DayCareText_PartyFull
waitbutton
closetext
end
.AlreadyHaveOddEgg:
special DayCareMan
waitbutton
closetext
end
DayCareLadyScript:
faceplayer
opentext
checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
iftrue .HusbandWasLookingForYou
special DayCareLady
waitbutton
closetext
end
.HusbandWasLookingForYou:
writetext Text_GrampsLookingForYou
waitbutton
closetext
end
DayCareBookshelf:
jumpstd DifficultBookshelfScript
Text_GrampsLookingForYou:
text "Gramps was looking"
line "for you."
done
Text_DayCareManTalksAboutEggTicket:
text "I'm the DAY-CARE"
line "MAN."
para "There's something"
line "new in GOLDENROD"
para "called the TICKET"
line "CORNER."
para "I was given an EGG"
line "TICKET that can be"
para "traded in for a"
line "ODD EGG."
para "But since we run a"
line "DAY-CARE, we don't"
para "need it. You may"
line "as well have it."
done
DayCareManText_GiveOddEgg:
text "I'm the DAY-CARE"
line "MAN."
para "Do you know about"
line "EGGS?"
para "I was raising"
line "#MON with my"
cont "wife, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible is"
line "that?"
para "Well, wouldn't you"
line "like this EGG?"
para "Then fine, this is"
line "yours to keep!"
done
DayCareText_GotOddEgg:
text "<PLAYER> received"
line "EGG TICKET!"
done
DayCareText_DescribeOddEgg:
text "They say that"
line "the EGGs at the"
cont "TICKET CORNER"
cont "sometimes hatch"
cont "with rare colors!"
para "I wonder what"
line "causes it?"
done
DayCareText_PartyFull:
text "You've no room for"
line "this."
done
DayCare_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 5, ROUTE_34, 3
warp_event 0, 6, ROUTE_34, 4
warp_event 2, 7, ROUTE_34, 5
warp_event 3, 7, ROUTE_34, 5
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, DayCareBookshelf
bg_event 1, 1, BGEVENT_READ, DayCareBookshelf
def_object_events
object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Inside, EVENT_DAY_CARE_MAN_IN_DAY_CARE
object_event 5, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DayCareLadyScript, -1