jep-hack/maps/CoralCityPokecenter1F.asm
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00

66 lines
1.8 KiB
NASM

object_const_def
const CORALCITYPOKECENTER1F_NURSE
const CORALCITYPOKECENTER1F_SAILOR
const CORALCITYPOKECENTER1F_FISHER
const CORALCITYPOKECENTER1F_GENTLEMAN
CoralCityPokecenter1F_MapScripts:
def_scene_scripts
def_callbacks
CoralCityPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
CoralCityPokecenter1FSailorScript:
jumptextfaceplayer CoralCityPokecenter1FSailorText
CoralCityPokecenter1FSailorText:
text "Me? Oh, I'm a forei-"
line "gner."
para "My boys hauled up,"
line "so I'm waiting for"
cont "loading up to"
cont "finish."
done
CoralCityPokecenter1FFisherScript:
jumptextfaceplayer CoralCityPokecenter1FFisherText
CoralCityPokecenter1FFisherText:
text "OAK? Oh, he's al-"
line "ways gone."
para "It's so annoying!"
line "Why is he even a"
cont "GYM LEADER, then?"
done
CoralCityPokecenter1FGentlemanScript:
jumptextfaceplayer CoralCityPokecenter1FGentlemanText
CoralCityPokecenter1FGentlemanText:
text "Oh, I adore"
line "CARAPTHOR. It's"
cont "so preppy!"
done
CoralCityPokecenter1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 7, CORAL_CITY, 3
warp_event 4, 7, CORAL_CITY, 3
warp_event 0, 7, NIHON_POKECENTER_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FNurseScript, -1
object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FFisherScript, -1
object_event 1, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FGentlemanScript, -1
object_event 7, 5, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FSailorScript, -1