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https://github.com/thornAvery/jep-hack.git
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Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
66 lines
1.8 KiB
NASM
66 lines
1.8 KiB
NASM
object_const_def
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const CORALCITYPOKECENTER1F_NURSE
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const CORALCITYPOKECENTER1F_SAILOR
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const CORALCITYPOKECENTER1F_FISHER
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const CORALCITYPOKECENTER1F_GENTLEMAN
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CoralCityPokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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CoralCityPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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CoralCityPokecenter1FSailorScript:
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jumptextfaceplayer CoralCityPokecenter1FSailorText
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CoralCityPokecenter1FSailorText:
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text "Me? Oh, I'm a forei-"
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line "gner."
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para "My boys hauled up,"
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line "so I'm waiting for"
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cont "loading up to"
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cont "finish."
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done
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CoralCityPokecenter1FFisherScript:
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jumptextfaceplayer CoralCityPokecenter1FFisherText
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CoralCityPokecenter1FFisherText:
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text "OAK? Oh, he's al-"
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line "ways gone."
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para "It's so annoying!"
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line "Why is he even a"
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cont "GYM LEADER, then?"
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done
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CoralCityPokecenter1FGentlemanScript:
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jumptextfaceplayer CoralCityPokecenter1FGentlemanText
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CoralCityPokecenter1FGentlemanText:
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text "Oh, I adore"
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line "CARAPTHOR. It's"
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cont "so preppy!"
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done
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CoralCityPokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, CORAL_CITY, 3
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warp_event 4, 7, CORAL_CITY, 3
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warp_event 0, 7, NIHON_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FNurseScript, -1
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object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FFisherScript, -1
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object_event 1, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FGentlemanScript, -1
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object_event 7, 5, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityPokecenter1FSailorScript, -1
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