jep-hack/gfx/font.asm
Llinos Evans ae81f290d2 Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.

Look at how Pokemon sprites are loaded for reference.
2024-07-09 20:20:51 +01:00

43 lines
948 B
NASM

Font:
INCBIN "gfx/font/font.1bpp"
FontBattleExtra:
INCBIN "gfx/font/font_battle_extra.2bpp"
Frames:
table_width TEXTBOX_FRAME_TILES * LEN_1BPP_TILE, Frames
INCBIN "gfx/frames/1.1bpp"
INCBIN "gfx/frames/2.1bpp"
INCBIN "gfx/frames/3.1bpp"
INCBIN "gfx/frames/4.1bpp"
INCBIN "gfx/frames/5.1bpp"
INCBIN "gfx/frames/6.1bpp"
INCBIN "gfx/frames/7.1bpp"
INCBIN "gfx/frames/8.1bpp"
assert_table_length NUM_FRAMES
INCBIN "gfx/frames/9.1bpp" ; unused
StatsScreenPageTilesGFX:
INCBIN "gfx/stats/stats_tiles.2bpp"
EnemyHPBarBorderGFX:
INCBIN "gfx/battle/enemy_hp_bar_border.1bpp"
HPExpBarBorderGFX:
INCBIN "gfx/battle/hp_exp_bar_border.1bpp"
ExpBarGFX:
INCBIN "gfx/battle/expbar.2bpp"
TownMapGFX:
INCBIN "gfx/pokegear/town_map.2bpp.lz"
TextboxSpaceGFX:
; StatsScreen_LoadTextboxSpaceGFX reads 2bpp; LoadFrame reads first half as 1bpp
INCBIN "gfx/font/space.2bpp"
MobilePhoneTilesGFX:
INCBIN "gfx/mobile/phone_tiles.2bpp"
INCLUDE "gfx/footprints.asm"