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This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though. I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
60 lines
1 KiB
NASM
60 lines
1 KiB
NASM
NihonGrassWildMons:
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def_grass_wildmons ROUTE_49
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db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
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; morn
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dbw 30, PIDGEY
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dbw 31, RATTATA
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dbw 30, PIKACHU
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dbw 31, MAREEP
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dbw 32, HOPPIP
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dbw 32, MARILL
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dbw 35, SUNFLORA
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; day
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dbw 30, PIDGEY
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dbw 31, RATTATA
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dbw 30, PIKACHU
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dbw 31, MAREEP
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dbw 32, HOPPIP
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dbw 32, MARILL
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dbw 35, GIRAFARIG
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; nite
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dbw 30, HOOTHOOT
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dbw 31, RATTATA
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dbw 30, PIKACHU
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dbw 31, MAREEP
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dbw 32, HOPPIP
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dbw 32, MARILL
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dbw 35, SKARMORY
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end_grass_wildmons
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def_grass_wildmons QUIET_CAVE
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db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
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; morn
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dbw 30, LEDYBA
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dbw 31, LEDYBA
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dbw 30, METAPOD
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dbw 31, PIKACHU
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dbw 32, MARILL
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dbw 32, PIDGEY
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dbw 35, SUNFLORA
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; day
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dbw 30, LEDYBA
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dbw 31, LEDYBA
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dbw 30, METAPOD
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dbw 31, PIKACHU
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dbw 32, MARILL
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dbw 32, PIDGEY
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dbw 35, GIRAFARIG
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; nite
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dbw 30, LEDYBA
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dbw 31, LEDYBA
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dbw 30, METAPOD
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dbw 31, PIKACHU
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dbw 32, MARILL
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dbw 32, HOOTHOOT
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dbw 35, SKARMORY
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end_grass_wildmons
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db -1 ; end
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