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Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
71 lines
1.8 KiB
NASM
71 lines
1.8 KiB
NASM
object_const_def
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const ROUTE49OLDCITYGATE1F_OFFICER
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const ROUTE49OLDCITYGATE1F_YOUNGSTER
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const ROUTE49OLDCITYGATE1F_COOLTRAINERM
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Route49OldCityGate1F_MapScripts:
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def_scene_scripts
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def_callbacks
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Route49OldCityGateOfficerScript:
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jumptextfaceplayer Route49OldCityOfficerText
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Route49OldCityOfficerText:
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text "You're from JOHTO?"
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para "Haha, are you home"
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line "sick? We like to"
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cont "call this place a"
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cont "'JOHTO TOWN'."
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para "Huh? What's with"
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line "that glare?"
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para "It just looks like"
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line "VIOLET CITY, that's"
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cont "all!"
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done
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Route49OldCityGateYoungsterScript:
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jumptextfaceplayer Route49OldCityYoungsterText
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Route49OldCityYoungsterText:
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text "SEPIA CITY is on"
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line "the other side"
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cont "of this gate!"
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done
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Route49OldCityGateCooltrainerFScript:
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jumptextfaceplayer Route49OldCityCooltrainerFText
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Route49OldCityCooltrainerFText:
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text "SEPIA CITY has a"
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line "famous 5-STORY"
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cont "PAGODA!"
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para "Have you ever"
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line "been there? You"
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cont "don't seem impres-"
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cont "sessed." ; Since the player is from Johto, this is an everyday experience.
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done
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Route49OldCityGate1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, ROUTE_49_2, 3
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warp_event 5, 7, ROUTE_49_2, 4
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warp_event 4, 0, OLD_CITY, 1
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warp_event 5, 0, OLD_CITY, 2
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warp_event 1, 0, ROUTE_49_OLD_CITY_GATE_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1
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object_event 6, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateYoungsterScript, -1
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object_event 2, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateCooltrainerFScript, -1
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