jep-hack/maps/Route49.asm
Llinos Evans ebab1da7b4 Route 49_2
This completes the SW97 demo content, featuring translated text!
2023-11-04 02:54:06 +00:00

70 lines
1.7 KiB
NASM

; Text on this route uses translations from Minamitoku.
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
object_const_def
const ROUTE_49_BOY1
const ROUTE_49_BOY2
Route49_MapScripts:
def_scene_scripts
def_callbacks
Route49Sign1:
jumptext Route49Sign1Text
Route49Sign1Text:
text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49.
line "SILENT HILLS -"
cont "OLD CITY" ; Localisation TBD
done
Route49Sign2:
jumptext Route49Sign2Text
Route49Sign2Text:
text "QUIET CAVE"
para "Please be aware"
line "of wild #MON!"
done
Route49Boy1:
jumptextfaceplayer Route49Boy1Text
; Minamitoku stated that the school the boy went to here is used to prepare for exams and the like, so this seems to be the best localisation.
Route49Boy1Text:
text "I saw a strange"
line "#MON when I was"
cont "coming back from"
cont "prep school!"
done
Route49Boy2:
jumptextfaceplayer Route49Boy2Text
Route49Boy2Text:
text "Hey, pal!" ; "Hey, boy!" originally, localised with gender-neutral pronouns to account for Crystal.
para "You should use"
line "# BALLs after"
cont "you've weakened"
cont "the #MON!"
done
Route49_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 8, 9, QUIET_CAVE, 1
warp_event 8, 8, QUIET_CAVE, 2
def_coord_events
def_bg_events
bg_event 20, 8, BGEVENT_READ, Route49Sign1
bg_event 12, 7, BGEVENT_READ, Route49Sign2
def_object_events
object_event 20, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49Boy2, -1
object_event 19, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route49Boy1, -1