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Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
85 lines
1.8 KiB
NASM
85 lines
1.8 KiB
NASM
; In the SW97 demo, Bill's House is in Old City.
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; Fitting this in is a bit hard: The Sea Cottage is Bill's "home", which is housesat by his grandfather while Bill visits his family in Goldenrod.
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; Technically, everything still works, but requires that the Sea Cottage is retconned to being Bill's holiday home or something. In the anime, he is an aristocrat, but isn't it a bit of a reach?
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; So instead, I'm using it for Earl, who doesn't have a certain home and can talk about White City.
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object_const_def
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const OLDCITY_EARL
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OldCityEarlsHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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OldCityEarlScript:
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faceplayer
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applymovement OLDCITY_EARL, OldCityEarlSpin
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faceplayer
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opentext
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writetext OldCityEarlText1
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waitbutton
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closetext
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faceplayer
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applymovement OLDCITY_EARL, OldCityEarlSpin
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faceplayer
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opentext
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writetext OldCityEarlText2
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waitbutton
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closetext
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faceplayer
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applymovement OLDCITY_EARL, OldCityEarlSpin
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end
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OldCityEarlText1:
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text "Oh! You it is!"
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para "Remember me do"
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line "you? My smartest"
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cont "student!"
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para "Live here in SEPIA"
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line "CITY I do, my aca-"
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cont "emy famous world-"
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cont "wide!"
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done
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OldCityEarlText2:
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text "But also! Seminars"
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line "across NIHON, I"
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cont "hold! Many schools"
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cont "my expertise they"
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cont "desire!"
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para "Ooh, la la! Come"
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line "to WHITE CITY,"
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cont "you must!"
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para "Smartest students"
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line "go there!"
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done
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OldCityEarlSpin:
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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step_end
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OldCityEarlsHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, OLD_CITY, 13
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warp_event 3, 7, OLD_CITY, 13
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def_coord_events
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def_bg_events
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def_object_events
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object_event 2, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OldCityEarlScript, -1
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