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https://github.com/thornAvery/jep-hack.git
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Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones. I also added some extensive notes on what the city is meant to be, it's very misunderstood.
62 lines
1.7 KiB
NASM
62 lines
1.7 KiB
NASM
object_const_def
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const ROUTE50_SAVOYCITYGATE_OFFICER
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const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
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const ROUTE50_SAVOYCITYGATE_SUPER_NERD
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Route50SavoyCityGate_MapScripts:
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def_scene_scripts
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def_callbacks
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Route50SavoyCityGateOfficerScript:
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jumptextfaceplayer Route50SavoyCityGateOfficerText
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Route50SavoyCityGateOfficerText:
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text "You're heading to"
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line "SAVOY CITY?"
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para "It's a great place!"
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line "The people, on the"
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cont "other hand…" ; Story of anyone visiting Paris (allegedly)
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done
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Route50SavoyCityGateSpaceworldGirlScript:
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jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
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Route50SavoyCityGateSpaceworldGirlText:
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text "Huh? You're bother-"
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line "ing me! Step off!"
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done
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Route50SavoyCityGateSuperNerdScript:
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jumptextfaceplayer Route50SavoyCityGateSuperNerdText
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Route50SavoyCityGateSuperNerdText:
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text "Oh, this issue of"
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line "#MON HANDBOOK"
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cont "is great!"
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para "So MAWTLE is a"
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line "Dark #MON…"
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para "Hey! Quit peeking!"
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done
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Route50SavoyCityGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 0, 7, SAVOY_CITY, 1
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warp_event 1, 7, SAVOY_CITY, 1
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warp_event 8, 7, ROUTE_50, 1
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warp_event 9, 7, ROUTE_50, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
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object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
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object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1
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