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![]() This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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.. | ||
cmd_queue.asm | ||
decorations.asm | ||
events.asm | ||
init_map.asm | ||
landmarks.asm | ||
load_map_part.asm | ||
map_object_action.asm | ||
map_objects.asm | ||
map_objects_2.asm | ||
map_setup.asm | ||
movement.asm | ||
npc_movement.asm | ||
overworld.asm | ||
player_movement.asm | ||
player_object.asm | ||
player_step.asm | ||
scripting.asm | ||
select_menu.asm | ||
spawn_points.asm | ||
tile_events.asm | ||
time.asm | ||
variables.asm | ||
warp_connection.asm | ||
wildmons.asm |