jep-hack/data/text/common_2.asm
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00

1588 lines
23 KiB
NASM

_NoPhotoText::
text "Oh, no picture?"
line "Come again, OK?"
done
_EggPhotoText::
text "An EGG? My talent"
line "is worth more…"
done
_NameRaterHelloText::
text "Hello, hello! I'm"
line "the NAME RATER."
para "I rate the names"
line "of #MON."
para "Would you like me"
line "to rate names?"
done
_NameRaterWhichMonText::
text "Which #MON's"
line "nickname should I"
cont "rate for you?"
prompt
_NameRaterBetterNameText::
text "Hm… @"
text_ram wStringBuffer1
text "…"
line "That's a fairly"
cont "decent name."
para "But, how about a"
line "slightly better"
cont "nickname?"
para "Want me to give it"
line "a better name?"
done
_NameRaterWhatNameText::
text "All right. What"
line "name should we"
cont "give it, then?"
prompt
_NameRaterFinishedText::
text "That's a better"
line "name than before!"
para "Well done!"
done
_NameRaterComeAgainText::
text "OK, then. Come"
line "again sometime."
done
_NameRaterPerfectNameText::
text "Hm… @"
text_ram wStringBuffer1
text "?"
line "What a great name!"
cont "It's perfect."
para "Treat @"
text_ram wStringBuffer1
text_start
line "with loving care."
done
_NameRaterEggText::
text "Whoa… That's just"
line "an EGG."
done
_NameRaterSameNameText::
text "It might look the"
line "same as before,"
para "but this new name"
line "is much better!"
para "Well done!"
done
_NameRaterNamedText::
text "All right. This"
line "#MON is now"
cont "named @"
text_ram wStringBuffer1
text "."
prompt
Text_Gained::
text_ram wStringBuffer1
text " gained@"
text_end
_BoostedExpPointsText::
; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
text_start
line "a boosted"
cont "@"
text_decimal wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
_ExpPointsText::
; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
text_start
line "@"
text_decimal wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
_GoMonText::
text "Go! @"
text_end
_DoItMonText::
text "Do it! @"
text_end
_GoForItMonText::
text "Go for it,"
line "@"
text_end
_YourFoesWeakGetmMonText::
text "Your foe's weak!"
line "Get'm, @"
text_end
_BattleMonNicknameText::
text_ram wBattleMonNickname
text "!"
done
_BattleMonNickCommaText::
text_ram wBattleMonNickname
text ",@"
text_end
_ThatsEnoughComeBackText::
text " that's"
line "enough! Come back!@"
text_end
_OKComeBackText::
text " OK!"
line "Come back!@"
text_end
_GoodComeBackText::
text " good!"
line "Come back!@"
text_end
_ComeBackText::
text " come"
line "back!"
done
_BootedTMText::
text "Booted up a TM."
prompt
_BootedHMText::
text "Booted up an HM."
prompt
_ContainedMoveText::
text "It contained"
line "@"
text_ram wStringBuffer2
text "."
para "Teach @"
text_ram wStringBuffer2
text_start
line "to a #MON?"
done
_TMHMNotCompatibleText::
text_ram wStringBuffer2
text " is"
line "not compatible"
cont "with @"
text_ram wStringBuffer1
text "."
para "It can't learn"
line "@"
text_ram wStringBuffer2
text "."
prompt
_NoRoomTMHMText::
text "You have no room"
line "for any more"
cont "@"
text_ram wStringBuffer1
text "S."
prompt
_ReceivedTMHMText::
text "You received"
line "@"
text_ram wStringBuffer1
text "!"
prompt
_MysteryGiftCanceledText::
text "The link has been"
line "cancelled."
prompt
_MysteryGiftCommErrorText::
text "Communication"
line "error."
prompt
_RetrieveMysteryGiftText::
text "Must retrieve GIFT"
line "at #MON CENTER."
prompt
_YourFriendIsNotReadyText::
text "Your friend isn't"
line "ready."
prompt
_MysteryGiftFiveADayText::
text "Sorry--only five"
line "GIFTS a day."
prompt
_MysteryGiftOneADayText::
text "Sorry. One GIFT"
line "a day per person."
prompt
_MysteryGiftSentText::
text_ram wMysteryGiftPartnerName
text " sent"
line "@"
text_ram wStringBuffer1
text "."
prompt
_MysteryGiftSentHomeText::
text_ram wMysteryGiftPartnerName
text " sent"
line "@"
text_ram wStringBuffer1
text_start
cont "to @"
text_ram wMysteryGiftPlayerName
text "'s home."
prompt
_NameCardReceivedCardText::
text "Received"
line "@"
text_ram wMysteryGiftCardHolderName
text "'s CARD."
prompt
_NameCardListedCardText::
text_ram wMysteryGiftCardHolderName
text "'s CARD was"
line "listed as no.@"
text_decimal wTextDecimalByte, 1, 2
text "."
prompt
_NameCardNotRegisteredCardText::
text "The CARD was not"
line "registered."
prompt
_NameCardLinkCancelledText::
text "The link has been"
line "cancelled."
prompt
_NameCardLinkCommErrorText::
text "Communication"
line "error."
prompt
_BadgeRequiredText::
text "Sorry! A new BADGE"
line "is required."
prompt
_CantUseItemText::
text "Can't use that"
line "here."
prompt
_UseCutText::
text_ram wStringBuffer2
text " used"
line "CUT!"
prompt
_CutNothingText::
text "There's nothing to"
line "CUT here."
prompt
_BlindingFlashText::
text "A blinding FLASH"
line "lights the area!@"
text_promptbutton
text_end
text_end ; unreferenced
_UsedSurfText::
text_ram wStringBuffer2
text " used"
line "SURF!"
done
_CantSurfText::
text "You can't SURF"
line "here."
prompt
_AlreadySurfingText::
text "You're already"
line "SURFING."
prompt
_AskSurfText::
text "The water is calm."
line "Want to SURF?"
done
_UseWaterfallText::
text_ram wStringBuffer2
text " used"
line "WATERFALL!"
done
_HugeWaterfallText::
text "Wow, it's a huge"
line "waterfall."
done
_AskWaterfallText::
text "Do you want to use"
line "WATERFALL?"
done
_UseDigText::
text_ram wStringBuffer2
text " used"
line "DIG!"
done
_UseEscapeRopeText::
text "<PLAYER> used an"
line "ESCAPE ROPE."
done
_CantUseDigText::
text "Can't use that"
line "here."
done
_TeleportReturnText::
text "Return to the last"
line "#MON CENTER."
done
_CantUseTeleportText::
text "Can't use that"
line "here."
para ""
done
_AlreadyUsingStrengthText::
text "A #MON is using"
line "STRENGTH already."
prompt
_UseStrengthText::
text_ram wStringBuffer2
text " used"
line "STRENGTH!"
done
_MoveBoulderText::
text_ram wStringBuffer1
text " can"
line "move boulders."
prompt
_AskStrengthText::
text "A #MON may be"
line "able to move this."
para "Want to use"
line "STRENGTH?"
done
_BouldersMoveText::
text "Boulders may now"
line "be moved!"
done
_BouldersMayMoveText::
text "A #MON may be"
line "able to move this."
done
_UseWhirlpoolText::
text_ram wStringBuffer2
text " used"
line "WHIRLPOOL!"
prompt
_MayPassWhirlpoolText::
text "It's a vicious"
line "whirlpool!"
para "A #MON may be"
line "able to pass it."
done
_AskWhirlpoolText::
text "A whirlpool is in"
line "the way."
para "Want to use"
line "WHIRLPOOL?"
done
_UseHeadbuttText::
text_ram wStringBuffer2
text " did a"
line "HEADBUTT!"
prompt
_HeadbuttNothingText::
text "Nope. Nothing…"
done
_AskHeadbuttText::
text "A #MON could be"
line "in this tree."
para "Want to HEADBUTT"
line "it?"
done
_UseRockSmashText::
text_ram wStringBuffer2
text " used"
line "ROCK SMASH!"
prompt
_MaySmashText::
text "Maybe a #MON"
line "can break this."
done
_AskRockSmashText::
text "This rock looks"
line "breakable."
para "Want to use ROCK"
line "SMASH?"
done
_RodBiteText::
text "Oh!"
line "A bite!"
prompt
_RodNothingText::
text "Not even a nibble!"
prompt
_UnusedNothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_CantGetOffBikeText::
text "You can't get off"
line "here!"
done
_GotOnBikeText::
text "<PLAYER> got on the"
line "@"
text_ram wStringBuffer2
text "."
done
_GotOffBikeText::
text "<PLAYER> got off"
line "the @"
text_ram wStringBuffer2
text "."
done
_AskCutText::
text "This tree can be"
line "CUT!"
para "Want to use CUT?"
done
_CanCutText::
text "This tree can be"
line "CUT!"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer3
text "!"
done
_CantCarryItemText::
text "But <PLAYER> can't"
line "carry any more"
cont "items."
done
_WhitedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
done
_ItemfinderItemNearbyText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderNopeText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_PoisonFaintText::
text_ram wStringBuffer3
text_start
line "fainted!"
prompt
_PoisonWhiteoutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
prompt
_UseSweetScentText::
text_ram wStringBuffer3
text " used"
line "SWEET SCENT!"
done
_SweetScentNothingText::
text "Looks like there's"
line "nothing here…"
done
_SquirtbottleNothingText::
text "<PLAYER> sprinkled"
line "water."
para "But nothing"
line "happened…"
done
_UseSacredAshText::
text "<PLAYER>'s #MON"
line "were all healed!"
done
_AnEggCantHoldAnItemText::
text "An EGG can't hold"
line "an item."
prompt
_PackNoItemText::
text "No items."
done
_AskThrowAwayText::
text "Throw away how"
line "many?"
done
_AskQuantityThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ThrewAwayText::
text "Threw away"
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_OakThisIsntTheTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
_YouDontHaveAMonText::
text "You don't have a"
line "#MON!"
prompt
_RegisteredItemText::
text "Registered the"
line "@"
text_ram wStringBuffer2
text "."
prompt
_CantRegisterText::
text "You can't register"
line "that item."
prompt
_AskItemMoveText::
text "Where should this"
line "be moved to?"
done
_PackEmptyText::
text_start
done
_YouCantUseItInABattleText::
text "You can't use it"
line "in a battle."
prompt
_AreYouABoyOrAreYouAGirlText::
text "Please choose your"
line "gender."
done
Text_BattleEffectActivate::
text "<USER>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatWentWayUpText::
text_pause
text "<SCROLL>went way up!"
prompt
_BattleStatWentUpText::
text " went up!"
prompt
Text_BattleFoeEffectActivate::
text "<TARGET>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatSharplyFellText::
text_pause
text "<SCROLL>sharply fell!"
prompt
_BattleStatFellText::
text " fell!"
prompt
Text_BattleUser::
text "<USER>@"
text_end
_BattleMadeWhirlwindText::
text_start
line "made a whirlwind!"
prompt
_BattleTookSunlightText::
text_start
line "took in sunlight!"
prompt
_BattleLoweredHeadText::
text_start
line "lowered its head!"
prompt
_BattleGlowingText::
text_start
line "is glowing!"
prompt
_BattleFlewText::
text_start
line "flew up high!"
prompt
_BattleDugText::
text_start
line "dug a hole!"
prompt
_ActorNameText::
text "<USER>@"
text_end
_UsedMoveText::
text_start
line "used @"
text_end
_UsedInsteadText::
text "instead,"
cont "@"
text_end
_MoveNameText::
text_ram wStringBuffer2
text "!"
done
Text_BreedHuh::
text "Huh?"
para "@"
text_end
_BreedClearboxText::
text_start
done
_BreedEggHatchText::
text_ram wStringBuffer1
text " came"
line "out of its EGG!@"
sound_caught_mon
text_promptbutton
text_end
text_end ; unreferenced
_BreedAskNicknameText::
text "Give a nickname to"
line "@"
text_ram wStringBuffer1
text "?"
done
_LeftWithDayCareLadyText::
text "It's @"
text_ram wBreedMon2Nickname
text_start
line "that was left with"
cont "the DAY-CARE LADY."
done
_LeftWithDayCareManText::
text "It's @"
text_ram wBreedMon1Nickname
text_start
line "that was left with"
cont "the DAY-CARE MAN."
done
_BreedBrimmingWithEnergyText::
text "It's brimming with"
line "energy."
prompt
_BreedNoInterestText::
text "It has no interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_BreedAppearsToCareForText::
text "It appears to care"
line "for @"
text_ram wStringBuffer1
text "."
prompt
_BreedFriendlyText::
text "It's friendly with"
line "@"
text_ram wStringBuffer1
text "."
prompt
_BreedShowsInterestText::
text "It shows interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_EmptyMailboxText::
text "There's no MAIL"
line "here."
prompt
_MailClearedPutAwayText::
text "The cleared MAIL"
line "was put away."
prompt
_MailPackFullText::
text "The PACK is full."
prompt
_MailMessageLostText::
text "The MAIL's message"
line "will be lost. OK?"
done
_MailAlreadyHoldingItemText::
text "It's already hold-"
line "ing an item."
prompt
_MailEggText::
text "An EGG can't hold"
line "any MAIL."
prompt
_MailMovedFromBoxText::
text "The MAIL was moved"
line "from the MAILBOX."
prompt
_YesPromptText:: ; unreferenced
text "Yes"
prompt
_NoPromptText:: ; unreferenced
text "No"
prompt
_AnimationTypeText:: ; unreferenced
text_decimal wcf64, 1, 3
text " @"
text_ram wStringBuffer1
text_start
line "Animation type @"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_MonNumberText:: ; unreferenced
text "#MON number?"
done
_WasSentToBillsPCText::
text_ram wStringBuffer1
text " was"
line "sent to BILL's PC."
prompt
_PCGottaHavePokemonText::
text "You gotta have"
line "#MON to call!"
prompt
_PCWhatText::
text "What?"
done
_PCMonHoldingMailText::
text "There is a #MON"
line "holding MAIL."
para "Please remove the"
line "MAIL."
prompt
_PCNoSingleMonText::
text "You don't have a"
line "single #MON!"
prompt
_PCCantDepositLastMonText::
text "You can't deposit"
line "your last #MON!"
prompt
_PCCantTakeText::
text "You can't take any"
line "more #MON."
prompt
_ContestCaughtMonText::
text "Caught @"
text_ram wStringBuffer1
text "!"
prompt
_ContestAskSwitchText::
text "Switch #MON?"
done
_ContestAlreadyCaughtText::
text "You already caught"
line "a @"
text_ram wStringBuffer1
text "."
prompt
_ContestJudging_FirstPlaceText::
text "This Bug-Catching"
line "Contest winner is@"
text_pause
text "…"
para "@"
text_ram wBugContestWinnerName
text ","
line "who caught a"
cont "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_FirstPlaceScoreText::
text_start
para "The winning score"
line "was @"
text_decimal wBugContestFirstPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_SecondPlaceText::
text "Placing second was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_SecondPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestSecondPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_ThirdPlaceText::
text "Placing third was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_ThirdPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestThirdPlaceScore, 2, 3
text " points!"
prompt
_MagikarpGuruMeasureText::
text "Let me measure"
line "that MAGIKARP."
para "…Hm, it measures"
line "@"
text_ram wStringBuffer1
text "."
prompt
_KarpGuruRecordText::
text "CURRENT RECORD"
para "@"
text_ram wStringBuffer1
text " caught by"
line "@"
text_ram wMagikarpRecordHoldersName
text_promptbutton
text_end
text_end ; unreferenced
_LuckyNumberMatchPartyText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your party."
prompt
_LuckyNumberMatchPCText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your PC BOX."
prompt
_CaughtAskNicknameText::
text "Give a nickname to"
line "the @"
text_ram wStringBuffer1
text " you"
cont "received?"
done
_PokecenterPCCantUseText::
text "Bzzzzt! You must"
line "have a #MON to"
cont "use this!"
prompt
_PlayersPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PlayersPCAskWhatDoText::
text "What do you want"
line "to do?"
done
_PlayersPCHowManyWithdrawText::
text "How many do you"
line "want to withdraw?"
done
_PlayersPCWithdrewItemsText::
text "Withdrew @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomWithdrawText::
text "There's no room"
line "for more items."
prompt
_PlayersPCNoItemsText::
text "No items here!"
prompt
_PlayersPCHowManyDepositText::
text "How many do you"
line "want to deposit?"
done
_PlayersPCDepositItemsText::
text "Deposited @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomDepositText::
text "There's no room to"
line "store items."
prompt
_PokecenterPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PokecenterPCWhoseText::
text "Access whose PC?"
done
_PokecenterBillsPCText::
text "BILL's PC"
line "accessed."
para "#MON Storage"
line "System opened."
prompt
_PokecenterPlayersPCText::
text "Accessed own PC."
para "Item Storage"
line "System opened."
prompt
_PokecenterOaksPCText::
text "PROF.OAK's PC"
line "accessed."
para "#DEX Rating"
line "System opened."
prompt
_PokecenterPCOaksClosedText::
text "…"
line "Link closed…"
done
_OakPCText1::
text "Want to get your"
line "#DEX rated?"
done
_OakPCText2::
text "Current #DEX"
line "completion level:"
prompt
_OakPCText3::
text_ram wStringBuffer3
text " #MON seen"
line "@"
text_ram wStringBuffer4
text " #MON owned"
para "PROF.OAK's"
line "Rating:"
done
_OakRating01::
text "Look for #MON"
line "in grassy areas!"
done
_OakRating02::
text "Good. I see you"
line "understand how to"
cont "use # BALLS."
done
_OakRating03::
text "You're getting"
line "good at this."
para "But you have a"
line "long way to go."
done
_OakRating04::
text "You need to fill"
line "up the #DEX."
para "Catch different"
line "kinds of #MON!"
done
_OakRating05::
text "You're trying--I"
line "can see that."
para "Your #DEX is"
line "coming together."
done
_OakRating06::
text "To evolve, some"
line "#MON grow,"
para "others use the"
line "effects of STONES."
done
_OakRating07::
text "Have you gotten a"
line "fishing ROD? You"
para "can catch #MON"
line "by fishing."
done
_OakRating08::
text "Excellent! You"
line "seem to like col-"
cont "lecting things!"
done
_OakRating09::
text "Some #MON only"
line "appear during"
para "certain times of"
line "the day."
done
_OakRating10::
text "Your #DEX is"
line "filling up. Keep"
cont "up the good work!"
done
_OakRating11::
text "I'm impressed."
line "You're evolving"
para "#MON, not just"
line "catching them."
done
_OakRating12::
text "Have you met KURT?"
line "His custom BALLS"
cont "should help."
done
_OakRating13::
text "Wow. You've found"
line "more #MON than"
para "the last #DEX"
line "research project."
done
_OakRating14::
text "Are you trading"
line "your #MON?"
para "It's tough to do"
line "this alone!"
done
_OakRating15::
text "Wow! You've hit"
line "200! Your #DEX"
cont "is looking great!"
done
_OakRating16::
text "You've found so"
line "many #MON!"
para "You've really"
line "helped my studies!"
done
_OakRating17::
text "Magnificent! You"
line "could become a"
para "#MON professor"
line "right now!"
done
_OakRating18::
text "Your #DEX is"
line "amazing! You're"
para "ready to turn"
line "professional!"
done
_OakRating19::
text "Whoa! A perfect"
line "#DEX! I've"
para "dreamt about this!"
line "Congratulations!"
done
_OakPCText4::
text "The link to PROF."
line "OAK's PC closed."
done
_MemoryGameYeahText::
text " , yeah!"
done
_MemoryGameDarnText::
text "Darn…"
done
_StartMenuContestEndText::
text "Would you like to"
line "end the Contest?"
done
_ItemsTossOutHowManyText::
text "Toss out how many"
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsDiscardedText::
text "Discarded"
line "@"
text_ram wStringBuffer1
text "(S)."
prompt
_ItemsTooImportantText::
text "That's too impor-"
line "tant to toss out!"
prompt
_ItemsOakWarningText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
done
_PokemonSwapItemText::
text "Took @"
text_ram wMonOrItemNameBuffer
text "'s"
line "@"
text_ram wStringBuffer1
text " and"
para "made it hold"
line "@"
text_ram wStringBuffer2
text "."
prompt
_PokemonHoldItemText::
text "Made @"
text_ram wMonOrItemNameBuffer
text_start
line "hold @"
text_ram wStringBuffer2
text "."
prompt
_PokemonRemoveMailText::
text "Please remove the"
line "MAIL first."
prompt
_PokemonNotHoldingText::
text_ram wMonOrItemNameBuffer
text " isn't"
line "holding anything."
prompt
_ItemStorageFullText::
text "Item storage space"
line "full."
prompt
_PokemonTookItemText::
text "Took @"
text_ram wStringBuffer1
text_start
line "from @"
text_ram wMonOrItemNameBuffer
text "."
prompt
_PokemonAskSwapItemText::
text_ram wMonOrItemNameBuffer
text " is"
line "already holding"
para "@"
text_ram wStringBuffer1
text "."
line "Switch items?"
done
_ItemCantHeldText::
text "This item can't be"
line "held."
prompt
_MailLoseMessageText::
text "The MAIL will lose"
line "its message. OK?"
done
_MailDetachedText::
text "MAIL detached from"
line "@"
text_ram wStringBuffer1
text "."
prompt
_MailNoSpaceText::
text "There's no space"
line "for removing MAIL."
prompt
_MailAskSendToPCText::
text "Send the removed"
line "MAIL to your PC?"
done
_MailboxFullText::
text "Your PC's MAILBOX"
line "is full."
prompt
_MailSentToPCText::
text "The MAIL was sent"
line "to your PC."
prompt
_PokemonNotEnoughHPText::
text "Not enough HP!"
prompt
_MayRegisterItemText::
text "An item in your"
line "PACK may be"
para "registered for use"
line "on SELECT Button."
done
_OakText1::
text "Hello! Sorry to"
line "keep you waiting!"
para "Welcome to the"
line "world of #MON!"
para "My name is OAK."
para "People call me the"
line "#MON PROF."
prompt
_OakText2::
text "This world is in-"
line "habited by crea-"
cont "tures that we call"
cont "#MON.@"
text_end
_OakText3::
text_promptbutton
text_end
_OakText4::
text "People and #MON"
line "live together by"
para "supporting each"
line "other."
para "Some people play"
line "with #MON, some"
cont "battle with them."
prompt
_OakText5::
text "But we don't know"
line "everything about"
cont "#MON yet."
para "There are still"
line "many mysteries to"
cont "solve."
para "That's why I study"
line "#MON every day."
prompt
_AskStrongArmText::
text "The wall is very"
line "rocky…"
para "Want to use"
line "STRONG ARM?"
done
_UsedStrongArmText::
text_ram wStringBuffer2
text " used"
line "STRONG ARM!"
prompt
_CantStrongArmText::
text "The wall is very"
line "rocky…"
para "Can a #MON's"
line "move scale it?"
done
_CantWaterSportText::
text "Can't use"
line "WATER SPORT"
cont "here!"
prompt
_CanWaterSportText::
text "The sea is deep."
para "A #MON can"
line "dive here."
done
_AskWaterSportDownText::
text "The sea is deep."
line "Want to use"
cont "WATER SPORT?"
done
_AskWaterSportUpText::
text "Light is filter-"
line "ing from above."
para "Want to use"
line "WATER SPORT?"
done
_UsedWaterSportText::
text_from_ram wStringBuffer2
text " used"
line "WATER SPORT!"
done
HidUnderwaterText::
text_start
line "hid underwater!"
prompt