mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-11-14 00:56:40 +13:00
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.
The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?
This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.
I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?
I shall now lay down in a dark room.
Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
230 lines
3.8 KiB
NASM
230 lines
3.8 KiB
NASM
; Zeta, Rangi's Dive code sets something special here.
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; https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0#diff-3f65a383d53b5b6bef93c0cf6b1078db365ec51031b8c9b8cccff1d8b81b77db
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; Test and see if you like it; do so by adding the changes from the equivalent file.
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; Requires underwater tileset to exist.
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LoadSpecialMapPalette:
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ld a, [wMapTileset]
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cp TILESET_POKECOM_CENTER
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jr z, .pokecom_2f
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cp TILESET_BATTLE_TOWER_INSIDE
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jr z, .battle_tower_inside
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cp TILESET_ICE_PATH
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jr z, .ice_path
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cp TILESET_HOUSE
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jr z, .house
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cp TILESET_RADIO_TOWER
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jr z, .radio_tower
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cp TILESET_MANSION
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jr z, .mansion_mobile
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cp TILESET_NIHON_SNOWY
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jr z, .snowy
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cp TILESET_LAVENDER_CRYPT
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jr z, .crypt
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cp TILESET_NIHON_BIRDON
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jr z, .desert
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jr .do_nothing
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.pokecom_2f
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call LoadPokeComPalette
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scf
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ret
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.battle_tower_inside
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call LoadBattleTowerInsidePalette
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scf
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ret
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.ice_path
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ld a, [wEnvironment]
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and $7
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cp INDOOR ; Hall of Fame
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jr z, .do_nothing
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call LoadIcePathPalette
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scf
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ret
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.house
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call LoadHousePalette
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scf
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ret
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.radio_tower
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call LoadRadioTowerPalette
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scf
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ret
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.mansion_mobile
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call LoadMansionPalette
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scf
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ret
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.snowy
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call LoadSnowyPalette
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scf
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ret
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.crypt
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call LoadCryptPalette
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scf
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ret
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.desert
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ld a, [wTimeOfDay]
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and $7
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cp NITE_F
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jr z, .do_nothing
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call LoadDesertPalette
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scf
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ret
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.do_nothing
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and a
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ret
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LoadPokeComPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, PokeComPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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PokeComPalette:
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INCLUDE "gfx/tilesets/pokecom_center.pal"
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LoadBattleTowerInsidePalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, BattleTowerInsidePalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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BattleTowerInsidePalette:
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INCLUDE "gfx/tilesets/battle_tower_inside.pal"
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LoadIcePathPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, IcePathPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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IcePathPalette:
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INCLUDE "gfx/tilesets/ice_path.pal"
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LoadHousePalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, HousePalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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HousePalette:
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INCLUDE "gfx/tilesets/house.pal"
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LoadRadioTowerPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, RadioTowerPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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RadioTowerPalette:
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INCLUDE "gfx/tilesets/radio_tower.pal"
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MansionPalette1:
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INCLUDE "gfx/tilesets/mansion_1.pal"
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LoadMansionPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, MansionPalette1
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ld bc, 8 palettes
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call FarCopyWRAM
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ld a, BANK(wBGPals1)
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ld de, wBGPals1 palette PAL_BG_YELLOW
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ld hl, MansionPalette2
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(wBGPals1)
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ld de, wBGPals1 palette PAL_BG_WATER
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ld hl, MansionPalette1 palette 6
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(wBGPals1)
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ld de, wBGPals1 palette PAL_BG_ROOF
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ld hl, MansionPalette1 palette 8
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ld bc, 1 palettes
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call FarCopyWRAM
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ret
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MansionPalette2:
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INCLUDE "gfx/tilesets/mansion_2.pal"
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LoadSnowyPalette:
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ld a, [wTimeOfDay]
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and $7
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cp NITE_F
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jr z, .nite
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cp DAY_F
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jr z, .day
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scf
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;morn
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, SnowyMornPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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ret
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.day
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, SnowyDayPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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ret
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.nite
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, SnowyNitePalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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ret
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INCLUDE "gfx/tilesets/snowy.pal"
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LoadCryptPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, CryptPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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CryptPalette:
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INCLUDE "gfx/tilesets/lavendercrypt.pal"
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LoadDesertPalette:
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cp DAY_F
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jr z, .day
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scf
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;morn
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, DesertMornPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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ret
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.day
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, DesertDayPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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ret
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INCLUDE "gfx/tilesets/desert.pal" |