;Format Sample
;[xxxx]			;User-defined Name (Max:31 chars)
;Mode = 1		;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0		;0:Begin 1:End
;Index = 0		;Index
;Address = x1F8000	;ROM Address
;MemAddress = x2000	;RAM Address
;Fixcode = 0		;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0		;Delay Frame
;FadeFrame = 0		;Fade Frame 0:Off
;DarkEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10		;0~10 (for Normal Mode)
;ReduceColorR0 = 0	;0~31 (for Normal Mode)
;ReduceColorG0 = 0	;0~31 (for Normal Mode)
;ReduceColorB0 = 0	;0~31 (for Normal Mode)
;MotionBlur0 = 31	;0~31 (for Normal Mode)
;DarkEnable1 = 0	;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0	;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10		;0~10 (for Green Mode)
;ReduceColorR1 = 0	;0~31 (for Green Mode)
;ReduceColorG1 = 0	;0~31 (for Green Mode)
;ReduceColorB1 = 0	;0~31 (for Green Mode)
;MotionBlur1 = 31	;0~31 (for Green Mode)
;PaletteX = c31,31,31	;X:0~15, cR,G,B (0~31)
[SaveLimit@Unknown_save_limit]
Mode = 12
Type = 1
Index = {hex sGameData}
Address = {hex sGameDataEnd}

[send_send_buf2@Wireless_WaitLinkTransfer]
Mode = 2
Address = {HEX @}
Type = 29

[send_send_buf2_ret@Wireless_WaitLinkTransfer_ret]
Mode = 2
Address = {HEX @}
Type = 30

[send_byt2@Wireless_start_exchange]
Mode = 2
Address = {HEX @+5}
Type = 31

[send_byt2_ret@Wireless_end_exchange]
Mode = 2
Address = {HEX @}
Type = 32

[send_dummy@Wireless_start_send_zero_bytes]
Mode = 2
Address = {HEX @}
Type = 33

[send_dummy_end@Wireless_end_send_zero_bytes]
Mode = 2
Address = {HEX @}
Type = 34

[FIGHT@Wireless_net_delay_1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[FIGHT2@Wireless_net_delay_2]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network10@Wireless_net_delay_3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network11@Wireless_net_delay_4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network17@Wireless_ExchangeBytes_RNG_state_unknown_Type5]
Mode = 2
Address = {HEX @}
Type = 5

[Network424@Wireless_ExchangeBytes_party_structs]
Mode = 2
Address = {HEX @}
Type = 4

[Network200@Wireless_ExchangeBytes_patch_lists]
Mode = 2
Address = {HEX @}
Type = 4

[Network_RECHECK@Wireless_net_recheck]
Mode = 2
Address = {HEX @}
Type = 7

[Network_STOP@Wireless_net_stop]
Mode = 2
Address = {HEX @}
Type = 8

[Network_END@Wireless_net_end]
Mode = 2
Address = {HEX @}
Type = 9

[Network_RESET@Unknown_network_reset]
Mode = 2
Address = {HEX @}
Type = 10

[linkCable fake begin@Link_fake_connection_status]
Mode = 2
Address = {HEX @}
Type = 16

[linkCable fake end@Wireless_prompt]
Mode = 2
Address = {HEX @}
Type = 17

[linkCable block input@Wireless_TryQuickSave_block_input]
Mode = 2
Address = {HEX @+5}
Type = 18

;[save game start]
;Mode = 2
;Address = 0x59E6
;Type = 19

[save game end@Trade_save_game_end]
Mode = 2
Address = {HEX @}
Type = 20

[Change_MSG@Change_link_closed_inactivity_message]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH_ +1 20}

[fight_ret@BattleRandom_ret]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}

[fight_ret_c@Unknown_BattleRandom_ret_c]
Mode = 2
Address = {HEX @}
Type = 98

;rsm003758
;No151
[FPA 001 Begin@Reduce_move_anim_flashing_Mega_Punch_Self_Destruct_Explosion]               
Mode = 3                      
Type = 0                      
Address = {HEX @}            
MotionBEnable0 = 3            
MotionBlur0 = 27              
ConditionType = 11             
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}     
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }     
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "P"             MEGA_PUNCH    00  "S"           "E"             "L"             "F"             MEGA_PUNCH    00  "E"           "X"             "P"             "L"             MEGA_PUNCH  }     

[FPA 001 End@Stop_reducing_move_anim_flashing_Mega_Punch_Explosion]               
Mode = 3                    
Type = 1                    
Address = {HEX @}           
ConditionType = 11           
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}              
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }              
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "P"             MEGA_PUNCH    00  "E"           "X"             "P"             "L"             EXPLOSION     00  "E"           "X"             "P"             "L"             MEGA_PUNCH  }              

                                    
                                    
;rsm141151   
;No117              
[FPA 002 Begin@Reduce_move_anim_flashing_Guillotine]                     
Mode = 3                            
Type = 0                            
Address = {HEX @}                   
MotionBEnable0 = 3                  
MotionBlur0 = 9                     
MotionBEnable1 = 3                  
MotionBlur1 = 8 
ConditionType = 0                   
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}          
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }          
ConditionValueC = {dws_ "G"           "U"             "I"             "L"             GUILLOTINE  }          

[FPA 002 End@Stop_reducing_move_anim_flashing_Guillotine]                                          
Mode = 3                                                                             
Type = 1                                                 
Address = {HEX @}                                        
ConditionType = 11                                        
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}         
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==          }       
ConditionValueC = {dws_ "G"           "U"             "I"             "L"             GUILLOTINE    00  "M"           "E"             "G"             "A"             "K"             MEGA_KICK   }      



;rsm143918
;No150
[FPA 003 Begin@Reduce_move_anim_flashing_Mega_Kick]               
Mode = 3                      
Type = 0                      
Address = {HEX @}            
MotionBEnable0 = 3            
MotionBlur0 = 25               
ConditionType = 0             
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}   
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }  
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "K"             MEGA_KICK   }  



;rsm152422
;No131
[FPA 004 Begin@Reduce_move_anim_flashing_Blizzard]                           
Mode = 3                                   
Type = 0                                   
Address = {HEX @}                         
MotionBEnable0 = 3                         
MotionBlur0 = 25                            
ConditionType = 0                          
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                                              
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }   
ConditionValueC = {dws_ "B"           "L"             "I"             "Z"             BLIZZARD    }   


;rsm160334
;No123
[FPA 005 Begin@Reduce_move_anim_flashing_Bubblebeam]                           
Mode = 3                                   
Type = 0                                   
Address = {hex @}                         
MotionBEnable0 = 3                         
MotionBlur0 = 27                             
ConditionType = 0                          
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                                             
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }   
ConditionValueC = {dws_ "B"           "U"             "B"             "B"             BUBBLEBEAM  }   

[FPA 005 End@Stop_reducing_move_anim_flashing_Bubblebeam_Hyper_Beam_Blizzard]                                        
Mode = 3                                             
Type = 1                                             
Address = {HEX @}                                    
ConditionType = 11                                    
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}            
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }       
ConditionValueC = {dws_ "B"           "U"             "B"             "B"             BUBBLEBEAM    00  "H"           "Y"             "P"             "E"             HYPER_BEAM    00  "B"           "L"             "I"             "Z"             BLIZZARD    } 


;rsm163356
;No116
[FPA 006 Begin@Reduce_move_anim_flashing_Hyper_Beam]                                                 
Mode = 3               
Type = 0               
Address = {HEX @}         
MotionBEnable0 = 1        
MotionBlur0 = 5 
MotionBEnable1 = 1                   
MotionBlur1 = 5    
ConditionType = 0                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }  
ConditionValueC = {dws_ "H"           "Y"             "P"             "E"             HYPER_BEAM  }  



;rsm174631
;No57
[FPA 007 Begin@Reduce_move_anim_flashing_Thunderbolt]                                                 
Mode = 3               
Type = 0               
Address = {HEX @}       
MotionBEnable0 = 3        
MotionBlur0 = 30    
ConditionType = 0                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }  
ConditionValueC = {dws_ "T"           "H"             "U"             "N"             THUNDERBOLT }  
   
                         
[FPA 007 End@Stop_reducing_move_anim_flashing_Thunderbolt]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 0                                           
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}           
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }           
ConditionValueC = {dws_ "T"           "H"             "U"             "N"             THUNDERBOLT }         
                  

;rsm134518  
;No159                                 
[FPA 008 Begin@Reduce_move_anim_flashing_Reflect]                                                   
Mode = 3                 
Type = 0                 
Address = {hex @}        
MotionBEnable0 = 1       
MotionBlur0 = 5 
MotionBEnable1 = 1       
MotionBlur1 = 5 
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}    
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }    
ConditionValueC = {dws_ "R"           "E"             "F"             "L"             REFLECT     }             
                         
[FPA 008 End@Stop_reducing_move_anim_flashing_Reflect]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}    
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }    
ConditionValueC = {dws_ "R"           "E"             "F"             "L"             REFLECT     }    


 

;rsm140510 
;No56                                 
[FPA 009 Begin@Reduce_move_anim_flashing_Self_Destruct]                                                   
Mode = 3                 
Type = 0                 
Address = {HEX @}        
MotionBEnable0 = 3       
MotionBlur0 = 27 
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} 
ConditionValueB = {dws_ ==            ==              ==              ==              ==          } 
ConditionValueC = {dws_ "S"           "E"             "L"             "F"             SELFDESTRUCT}          
                         
[FPA 009 End@Stop_reducing_move_anim_flashing_Self_Destruct]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 11               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}     
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }     
ConditionValueC = {dws_ "S"           "E"             "L"             "F"             MEGA_PUNCH    00  "S"           "E"             "L"             "F"             SELFDESTRUCT}  

;rsm150211 
;No156                              
[FPA 010 Begin@Reduce_move_anim_flashing_Dream_Eater]                                                   
Mode = 3                 
Type = 0                 
Address = {hex @} 
MotionBEnable0 = 3       
MotionBlur0 = 10 
MotionBEnable1 = 3       
MotionBlur1 = 7 
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}      
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }      
ConditionValueC = {dws_ "D"           "R"             "E"             "A"             DREAM_EATER }               
                         
;[FPA 010 End]       
;Mode = 3                 
;Type = 1                 
;Address = 0x78176
;ConditionType = 0               
;ConditionValueA = a10: 4b cf 4c cf 4d cf 4e cf 7c d0   
;ConditionValueB = a10: 00 00 00 00 00 00 00 00 00 00   
;ConditionValueC = a10: 83 00 91 00 84 00 80 00 8a 00

;rsm163334     
;No36                     
[FPA 011 Begin@Reduce_move_anim_flashing_Spore]                       
Mode = 3                              
Type = 0                              
Address = {HEX @}                     
MotionBEnable0 = 3                    
MotionBlur0 = 8   
MotionBEnable1 = 3                    
MotionBlur1 = 8                     
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}             
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }             
ConditionValueC = {dws_ "S"           "P"             "O"             "R"             SPORE       }             
                                      
[FPA 011 End@Stop_reducing_move_anim_flashing_Spore]                         
Mode = 3                              
Type = 1                              
Address = {hex @}                     
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}          
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }          
ConditionValueC = {dws_ "S"           "P"             "O"             "R"             SPORE       }          

;rsm012224 
;No12                        
[FPA 012 Begin@Reduce_move_anim_flashing_Rock_Slide]                       
Mode = 3                              
Type = 0                              
Address = {HEX @}                     
MotionBEnable0 = 3                    
MotionBlur0 = 27                      
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}            
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }         
ConditionValueC = {dws_ "R"           "O"             "C"             "K"             ROCK_SLIDE  }         
                                      
[FPA 012 End@Stop_reducing_move_anim_flashing_Rock_Slide_Dream_Eater]                         
Mode = 3                              
Type = 1                              
Address = {hex @}                     
ConditionType = 11                    
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }       
ConditionValueC = {dws_ "R"           "O"             "C"             "K"             ROCK_SLIDE    00  "D"           "R"             "E"             "A"             DREAM_EATER }

        



;explosion  
;No76                                             
[FPA 76 Begin@Reduce_move_anim_flashing_Explosion]                                                  
Mode = 3                                                         
Type = 0                                                         
Address = 0x78186                                              
MotionBEnable0 = 3                                               
MotionBlur0 = 28                                                 
ConditionType = 0                                                
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                     
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }                     
ConditionValueC = {dws_ "E"           "X"             "P"             "L"             EXPLOSION   }   