SFX_Headers_2::
	db $ff, $ff, $ff ; padding

SFX_Noise_Instrument01_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument01_2_Ch8

SFX_Noise_Instrument02_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument02_2_Ch8

SFX_Noise_Instrument03_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument03_2_Ch8

SFX_Noise_Instrument04_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument04_2_Ch8

SFX_Noise_Instrument05_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument05_2_Ch8

SFX_Noise_Instrument06_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument06_2_Ch8

SFX_Noise_Instrument07_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument07_2_Ch8

SFX_Noise_Instrument08_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument08_2_Ch8

SFX_Noise_Instrument09_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument09_2_Ch8

SFX_Noise_Instrument10_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument10_2_Ch8

SFX_Noise_Instrument11_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument11_2_Ch8

SFX_Noise_Instrument12_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument12_2_Ch8

SFX_Noise_Instrument13_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument13_2_Ch8

SFX_Noise_Instrument14_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument14_2_Ch8

SFX_Noise_Instrument15_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument15_2_Ch8

SFX_Noise_Instrument16_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument16_2_Ch8

SFX_Noise_Instrument17_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument17_2_Ch8

SFX_Noise_Instrument18_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument18_2_Ch8

SFX_Noise_Instrument19_2::
	channel_count 1
	channel 8, SFX_Noise_Instrument19_2_Ch8

SFX_Cry00_2::
	channel_count 3
	channel 5, SFX_Cry00_2_Ch5
	channel 6, SFX_Cry00_2_Ch6
	channel 8, SFX_Cry00_2_Ch8

SFX_Cry01_2::
	channel_count 3
	channel 5, SFX_Cry01_2_Ch5
	channel 6, SFX_Cry01_2_Ch6
	channel 8, SFX_Cry01_2_Ch8

SFX_Cry02_2::
	channel_count 3
	channel 5, SFX_Cry02_2_Ch5
	channel 6, SFX_Cry02_2_Ch6
	channel 8, SFX_Cry02_2_Ch8

SFX_Cry03_2::
	channel_count 3
	channel 5, SFX_Cry03_2_Ch5
	channel 6, SFX_Cry03_2_Ch6
	channel 8, SFX_Cry03_2_Ch8

SFX_Cry04_2::
	channel_count 3
	channel 5, SFX_Cry04_2_Ch5
	channel 6, SFX_Cry04_2_Ch6
	channel 8, SFX_Cry04_2_Ch8

SFX_Cry05_2::
	channel_count 3
	channel 5, SFX_Cry05_2_Ch5
	channel 6, SFX_Cry05_2_Ch6
	channel 8, SFX_Cry05_2_Ch8

SFX_Cry06_2::
	channel_count 3
	channel 5, SFX_Cry06_2_Ch5
	channel 6, SFX_Cry06_2_Ch6
	channel 8, SFX_Cry06_2_Ch8

SFX_Cry07_2::
	channel_count 3
	channel 5, SFX_Cry07_2_Ch5
	channel 6, SFX_Cry07_2_Ch6
	channel 8, SFX_Cry07_2_Ch8

SFX_Cry08_2::
	channel_count 3
	channel 5, SFX_Cry08_2_Ch5
	channel 6, SFX_Cry08_2_Ch6
	channel 8, SFX_Cry08_2_Ch8

SFX_Cry09_2::
	channel_count 3
	channel 5, SFX_Cry09_2_Ch5
	channel 6, SFX_Cry09_2_Ch6
	channel 8, SFX_Cry09_2_Ch8

SFX_Cry0A_2::
	channel_count 3
	channel 5, SFX_Cry0A_2_Ch5
	channel 6, SFX_Cry0A_2_Ch6
	channel 8, SFX_Cry0A_2_Ch8

SFX_Cry0B_2::
	channel_count 3
	channel 5, SFX_Cry0B_2_Ch5
	channel 6, SFX_Cry0B_2_Ch6
	channel 8, SFX_Cry0B_2_Ch8

SFX_Cry0C_2::
	channel_count 3
	channel 5, SFX_Cry0C_2_Ch5
	channel 6, SFX_Cry0C_2_Ch6
	channel 8, SFX_Cry0C_2_Ch8

SFX_Cry0D_2::
	channel_count 3
	channel 5, SFX_Cry0D_2_Ch5
	channel 6, SFX_Cry0D_2_Ch6
	channel 8, SFX_Cry0D_2_Ch8

SFX_Cry0E_2::
	channel_count 3
	channel 5, SFX_Cry0E_2_Ch5
	channel 6, SFX_Cry0E_2_Ch6
	channel 8, SFX_Cry0E_2_Ch8

SFX_Cry0F_2::
	channel_count 3
	channel 5, SFX_Cry0F_2_Ch5
	channel 6, SFX_Cry0F_2_Ch6
	channel 8, SFX_Cry0F_2_Ch8

SFX_Cry10_2::
	channel_count 3
	channel 5, SFX_Cry10_2_Ch5
	channel 6, SFX_Cry10_2_Ch6
	channel 8, SFX_Cry10_2_Ch8

SFX_Cry11_2::
	channel_count 3
	channel 5, SFX_Cry11_2_Ch5
	channel 6, SFX_Cry11_2_Ch6
	channel 8, SFX_Cry11_2_Ch8

SFX_Cry12_2::
	channel_count 3
	channel 5, SFX_Cry12_2_Ch5
	channel 6, SFX_Cry12_2_Ch6
	channel 8, SFX_Cry12_2_Ch8

SFX_Cry13_2::
	channel_count 3
	channel 5, SFX_Cry13_2_Ch5
	channel 6, SFX_Cry13_2_Ch6
	channel 8, SFX_Cry13_2_Ch8

SFX_Cry14_2::
	channel_count 3
	channel 5, SFX_Cry14_2_Ch5
	channel 6, SFX_Cry14_2_Ch6
	channel 8, SFX_Cry14_2_Ch8

SFX_Cry15_2::
	channel_count 3
	channel 5, SFX_Cry15_2_Ch5
	channel 6, SFX_Cry15_2_Ch6
	channel 8, SFX_Cry15_2_Ch8

SFX_Cry16_2::
	channel_count 3
	channel 5, SFX_Cry16_2_Ch5
	channel 6, SFX_Cry16_2_Ch6
	channel 8, SFX_Cry16_2_Ch8

SFX_Cry17_2::
	channel_count 3
	channel 5, SFX_Cry17_2_Ch5
	channel 6, SFX_Cry17_2_Ch6
	channel 8, SFX_Cry17_2_Ch8

SFX_Cry18_2::
	channel_count 3
	channel 5, SFX_Cry18_2_Ch5
	channel 6, SFX_Cry18_2_Ch6
	channel 8, SFX_Cry18_2_Ch8

SFX_Cry19_2::
	channel_count 3
	channel 5, SFX_Cry19_2_Ch5
	channel 6, SFX_Cry19_2_Ch6
	channel 8, SFX_Cry19_2_Ch8

SFX_Cry1A_2::
	channel_count 3
	channel 5, SFX_Cry1A_2_Ch5
	channel 6, SFX_Cry1A_2_Ch6
	channel 8, SFX_Cry1A_2_Ch8

SFX_Cry1B_2::
	channel_count 3
	channel 5, SFX_Cry1B_2_Ch5
	channel 6, SFX_Cry1B_2_Ch6
	channel 8, SFX_Cry1B_2_Ch8

SFX_Cry1C_2::
	channel_count 3
	channel 5, SFX_Cry1C_2_Ch5
	channel 6, SFX_Cry1C_2_Ch6
	channel 8, SFX_Cry1C_2_Ch8

SFX_Cry1D_2::
	channel_count 3
	channel 5, SFX_Cry1D_2_Ch5
	channel 6, SFX_Cry1D_2_Ch6
	channel 8, SFX_Cry1D_2_Ch8

SFX_Cry1E_2::
	channel_count 3
	channel 5, SFX_Cry1E_2_Ch5
	channel 6, SFX_Cry1E_2_Ch6
	channel 8, SFX_Cry1E_2_Ch8

SFX_Cry1F_2::
	channel_count 3
	channel 5, SFX_Cry1F_2_Ch5
	channel 6, SFX_Cry1F_2_Ch6
	channel 8, SFX_Cry1F_2_Ch8

SFX_Cry20_2::
	channel_count 3
	channel 5, SFX_Cry20_2_Ch5
	channel 6, SFX_Cry20_2_Ch6
	channel 8, SFX_Cry20_2_Ch8

SFX_Cry21_2::
	channel_count 3
	channel 5, SFX_Cry21_2_Ch5
	channel 6, SFX_Cry21_2_Ch6
	channel 8, SFX_Cry21_2_Ch8

SFX_Cry22_2::
	channel_count 3
	channel 5, SFX_Cry22_2_Ch5
	channel 6, SFX_Cry22_2_Ch6
	channel 8, SFX_Cry22_2_Ch8

SFX_Cry23_2::
	channel_count 3
	channel 5, SFX_Cry23_2_Ch5
	channel 6, SFX_Cry23_2_Ch6
	channel 8, SFX_Cry23_2_Ch8

SFX_Cry24_2::
	channel_count 3
	channel 5, SFX_Cry24_2_Ch5
	channel 6, SFX_Cry24_2_Ch6
	channel 8, SFX_Cry24_2_Ch8

SFX_Cry25_2::
	channel_count 3
	channel 5, SFX_Cry25_2_Ch5
	channel 6, SFX_Cry25_2_Ch6
	channel 8, SFX_Cry25_2_Ch8

SFX_Level_Up::
	channel_count 3
	channel 5, SFX_Level_Up_Ch5
	channel 6, SFX_Level_Up_Ch6
	channel 7, SFX_Level_Up_Ch7

SFX_Get_Item2_2::
	channel_count 3
	channel 5, SFX_Get_Item2_2_Ch5
	channel 6, SFX_Get_Item2_2_Ch6
	channel 7, SFX_Get_Item2_2_Ch7

SFX_Tink_2::
	channel_count 1
	channel 5, SFX_Tink_2_Ch5

SFX_Heal_HP_2::
	channel_count 1
	channel 5, SFX_Heal_HP_2_Ch5

SFX_Heal_Ailment_2::
	channel_count 1
	channel 5, SFX_Heal_Ailment_2_Ch5

SFX_Start_Menu_2::
	channel_count 1
	channel 8, SFX_Start_Menu_2_Ch8

SFX_Press_AB_2::
	channel_count 1
	channel 5, SFX_Press_AB_2_Ch5

SFX_Ball_Toss::
	channel_count 2
	channel 5, SFX_Ball_Toss_Ch5
	channel 6, SFX_Ball_Toss_Ch6

SFX_Ball_Poof::
	channel_count 2
	channel 5, SFX_Ball_Poof_Ch5
	channel 8, SFX_Ball_Poof_Ch8

SFX_Faint_Thud::
	channel_count 2
	channel 5, SFX_Faint_Thud_Ch5
	channel 8, SFX_Faint_Thud_Ch8

SFX_Run::
	channel_count 1
	channel 8, SFX_Run_Ch8

SFX_Dex_Page_Added::
	channel_count 2
	channel 5, SFX_Dex_Page_Added_Ch5
	channel 6, SFX_Dex_Page_Added_Ch6

SFX_Caught_Mon::
	channel_count 3
	channel 5, SFX_Caught_Mon_Ch5
	channel 6, SFX_Caught_Mon_Ch6
	channel 7, SFX_Caught_Mon_Ch7

SFX_Peck::
	channel_count 1
	channel 8, SFX_Peck_Ch8

SFX_Faint_Fall::
	channel_count 1
	channel 5, SFX_Faint_Fall_Ch5

SFX_Battle_09::
	channel_count 1
	channel 5, SFX_Battle_09_Ch5

SFX_Pound::
	channel_count 1
	channel 8, SFX_Pound_Ch8

SFX_Battle_0B::
	channel_count 1
	channel 8, SFX_Battle_0B_Ch8

SFX_Battle_0C::
	channel_count 1
	channel 8, SFX_Battle_0C_Ch8

SFX_Battle_0D::
	channel_count 1
	channel 8, SFX_Battle_0D_Ch8

SFX_Battle_0E::
	channel_count 1
	channel 8, SFX_Battle_0E_Ch8

SFX_Battle_0F::
	channel_count 1
	channel 8, SFX_Battle_0F_Ch8

SFX_Damage::
	channel_count 1
	channel 8, SFX_Damage_Ch8

SFX_Not_Very_Effective::
	channel_count 1
	channel 8, SFX_Not_Very_Effective_Ch8

SFX_Battle_12::
	channel_count 1
	channel 8, SFX_Battle_12_Ch8

SFX_Battle_13::
	channel_count 1
	channel 8, SFX_Battle_13_Ch8

SFX_Battle_14::
	channel_count 1
	channel 8, SFX_Battle_14_Ch8

SFX_Vine_Whip::
	channel_count 1
	channel 8, SFX_Vine_Whip_Ch8

SFX_Battle_16::
	channel_count 1
	channel 8, SFX_Battle_16_Ch8

SFX_Battle_17::
	channel_count 1
	channel 8, SFX_Battle_17_Ch8

SFX_Battle_18::
	channel_count 1
	channel 8, SFX_Battle_18_Ch8

SFX_Battle_19::
	channel_count 1
	channel 8, SFX_Battle_19_Ch8

SFX_Super_Effective::
	channel_count 1
	channel 8, SFX_Super_Effective_Ch8

SFX_Battle_1B::
	channel_count 1
	channel 8, SFX_Battle_1B_Ch8

SFX_Battle_1C::
	channel_count 1
	channel 8, SFX_Battle_1C_Ch8

SFX_Doubleslap::
	channel_count 1
	channel 8, SFX_Doubleslap_Ch8

SFX_Battle_1E::
	channel_count 2
	channel 5, SFX_Battle_1E_Ch5
	channel 8, SFX_Battle_1E_Ch8

SFX_Horn_Drill::
	channel_count 1
	channel 8, SFX_Horn_Drill_Ch8

SFX_Battle_20::
	channel_count 1
	channel 8, SFX_Battle_20_Ch8

SFX_Battle_21::
	channel_count 1
	channel 8, SFX_Battle_21_Ch8

SFX_Battle_22::
	channel_count 1
	channel 8, SFX_Battle_22_Ch8

SFX_Battle_23::
	channel_count 1
	channel 8, SFX_Battle_23_Ch8

SFX_Battle_24::
	channel_count 2
	channel 5, SFX_Battle_24_Ch5
	channel 8, SFX_Battle_24_Ch8

SFX_Battle_25::
	channel_count 1
	channel 8, SFX_Battle_25_Ch8

SFX_Battle_26::
	channel_count 1
	channel 8, SFX_Battle_26_Ch8

SFX_Battle_27::
	channel_count 3
	channel 5, SFX_Battle_27_Ch5
	channel 6, SFX_Battle_27_Ch6
	channel 8, SFX_Battle_27_Ch8

SFX_Battle_28::
	channel_count 3
	channel 5, SFX_Battle_28_Ch5
	channel 6, SFX_Battle_28_Ch6
	channel 8, SFX_Battle_28_Ch8

SFX_Battle_29::
	channel_count 2
	channel 5, SFX_Battle_29_Ch5
	channel 8, SFX_Battle_29_Ch8

SFX_Battle_2A::
	channel_count 3
	channel 5, SFX_Battle_2A_Ch5
	channel 6, SFX_Battle_2A_Ch6
	channel 8, SFX_Battle_2A_Ch8

SFX_Battle_2B::
	channel_count 2
	channel 5, SFX_Battle_2B_Ch5
	channel 8, SFX_Battle_2B_Ch8

SFX_Battle_2C::
	channel_count 3
	channel 5, SFX_Battle_2C_Ch5
	channel 6, SFX_Battle_2C_Ch6
	channel 8, SFX_Battle_2C_Ch8

SFX_Psybeam::
	channel_count 3
	channel 5, SFX_Psybeam_Ch5
	channel 6, SFX_Psybeam_Ch6
	channel 8, SFX_Psybeam_Ch8

SFX_Battle_2E::
	channel_count 3
	channel 5, SFX_Battle_2E_Ch5
	channel 6, SFX_Battle_2E_Ch6
	channel 8, SFX_Battle_2E_Ch8

SFX_Battle_2F::
	channel_count 3
	channel 5, SFX_Battle_2F_Ch5
	channel 6, SFX_Battle_2F_Ch6
	channel 8, SFX_Battle_2F_Ch8

SFX_Psychic_M::
	channel_count 3
	channel 5, SFX_Psychic_M_Ch5
	channel 6, SFX_Psychic_M_Ch6
	channel 8, SFX_Psychic_M_Ch8

SFX_Battle_31::
	channel_count 2
	channel 5, SFX_Battle_31_Ch5
	channel 6, SFX_Battle_31_Ch6

SFX_Battle_32::
	channel_count 2
	channel 5, SFX_Battle_32_Ch5
	channel 6, SFX_Battle_32_Ch6

SFX_Battle_33::
	channel_count 2
	channel 5, SFX_Battle_33_Ch5
	channel 6, SFX_Battle_33_Ch6

SFX_Battle_34::
	channel_count 3
	channel 5, SFX_Battle_34_Ch5
	channel 6, SFX_Battle_34_Ch6
	channel 8, SFX_Battle_34_Ch8

SFX_Battle_35::
	channel_count 2
	channel 5, SFX_Battle_35_Ch5
	channel 6, SFX_Battle_35_Ch6

SFX_Battle_36::
	channel_count 3
	channel 5, SFX_Battle_36_Ch5
	channel 6, SFX_Battle_36_Ch6
	channel 8, SFX_Battle_36_Ch8

SFX_Silph_Scope::
	channel_count 1
	channel 5, SFX_Silph_Scope_Ch5
