_VermilionCityText1::
	text "We're careful"
	line "about pollution!"

	para "We've heard GRIMER"
	line "multiplies in"
	cont "toxic sludge!"
	done

_VermilionCityTextDidYouSee::
	text "Did you see S.S."
	line "ANNE moored in"
	cont "the harbor?"
	done

_VermilionCityTextSSAnneDeparted::
	text "So, S.S.ANNE has"
	line "departed!"

	para "She'll be back"
	line "soon."		; changed since the ship actually comes back
	done

_SSAnneWelcomeText4::
	text "Welcome to S.S."
	line "ANNE!"
	done

_SSAnneWelcomeText9::
	text "Welcome to S.S."
	line "ANNE!"

	para "Excuse me, do you"
	line "have a ticket?"
	prompt

_SSAnneFlashedTicketText::
	text "<PLAYER> flashed"
	line "the S.S.TICKET!"

	para "Great! Welcome to"
	line "S.S.ANNE!"
	done

_SSAnneNoTicketText::
	text "<PLAYER> doesn't"
	line "have the needed"
	cont "S.S.TICKET."

	para "Sorry!"

	para "You need a ticket"
	line "to get aboard."
	done

_SSAnneNotHereText::
	text "The ship set sail."
	done

_VermilionCityText4::
	text "I'm putting up a"
	line "building on this"
	cont "plot of land."

	para "My #MON is"
	line "tamping the land."
	done

_VermilionCityText5::
	text "MACHOP: Guoh!"
	line "Gogogoh!@"
	text_end

_VermilionCityText14::
	text_start
	para "A MACHOP is"
	line "stomping the land"
	cont "flat."
	done

_VermilionCityText6::
	text "S.S.ANNE is a"
	line "famous luxury"
	cont "cruise ship."
	done

_VermilionCityText7::
	text "VERMILION CITY"
	line "The Port of"
	cont "Exquisite Sunsets"
	done

_VermilionCityText8::
	text "NOTICE!"

	para "ROUTE 12 may be"
	line "blocked off by a"
	cont "sleeping #MON."

	para "Detour through"
	line "ROCK TUNNEL to"
	cont "LAVENDER TOWN."

	para "VERMILION POLICE"
	done

_VermilionCityText11::
	text "#MON FAN CLUB"
	line "All #MON fans"
	cont "welcome!"
	done

_VermilionCityText12::
	text "VERMILION CITY"
	line "#MON GYM"
	cont "LEADER: LT.SURGE"

	para "The Lightning "
	line "American!"
	done

_VermilionCityText13::
	text "VERMILION HARBOR"
	done

_BeautyText1::
	text "Hey! Do you like"
	line "cats or dogs?"
	prompt

_BeautyText2::
	text "Ah! I knew it!"
	
	para "Sorry, it was a"
	line "silly question..."
	prompt ; needed for text to scroll correctly - it looks and acts fine in-game, don't worry.

_BeautyChoice:: ; this is separate for the in-progress event.
	text "If you catch 5"
	line "@"
	text_ram wcd6d ; efficiency - means we don't need two separate texts...
	text ", I'll"
	cont "give you a great"
	cont "#MON!"
	
	para "See you then!"
	done

_BeautyFinish1:: ; I hate this, but it has to be this way. wBeautyChoice refuses to work.
	text "Oh! You've caught"
	line "5 GROWLITHE!"
	done

_BeautyFinish2::
	text "Oh! You've caught"
	line "5 MEOWTH!"
	done

_BeautyExplain1::
	text "When MEOWTH"
	line "evolves, it will"
	cont "look like this."
	prompt

_BeautyExplain2::
	text "When GROWLITHE"
	line "evolves, it will"
	cont "look like this."
	prompt

_BeautyExplainCont::
	text "Hm? Why did I"
	line "make you catch"
	cont "the opposite"
	cont "#MON?"
	
	para "Well, I wanted"
	line "to see if your"
	cont "preferences"
	cont "stayed the same."
	
	para "It seems I was"
	line "wrong!"
	done

_OfficerJennyText1::
	text "I just caught a"
	line "SQUIRTLE that was"
	cont "always getting"
	cont "into mischief."

	para "I think it needs a"
	line "good trainer to"
	cont "set it straight."
	done

_OfficerJennyText2::
	text "You have the"
	line "THUNDERBADGE!?"

	para "You must be a"
	line "good trainer!"

	para "I just caught a"
	line "SQUIRTLE that was"
	cont "always getting"
	cont "into mischief."

	para "Would you take"
	line "good care of it?"
	done

_OfficerJennyText3::
	text "OK! Please treat"
	line "SQUIRTLE right!@"
	text_end

_OfficerJennyText4::
	text "Oh... What am I"
	line "to do now?"
	done

_OfficerJennyText5::
	text "How is SQUIRTLE"
	line "doing?"
	done
