why why why why why won't you work

I'm committing this for someone to have a look at my apparently-garbage code and figure out what I'm doing wrong because i CANNOT figure this out on my own
This commit is contained in:
Martha Schilling 2023-11-23 19:18:00 +00:00
parent 7c5c2a3047
commit 013dc271fb
4 changed files with 89 additions and 2 deletions

View file

@ -7,10 +7,73 @@ SilphCo1F_Script:
ld a, HS_SILPH_CO_1F_RECEPTIONIST
ld [wMissableObjectIndex], a
predef_jump ShowObject
ld hl, SilphCo1F_ScriptPointers
ld a, [wSilphCo1FCurScript]
jp CallFunctionInTable
SilphCo1F_ScriptPointers:
dw SilphCo1FScript0
dw SilphCo1FScript1
SilphCo1FScript0:
call SilphCo1FScript_CheckForLetter
SilphCo1FScript_CheckForLetter:
ld b, SILPHLETTER
call IsItemInBag
ret nz
ld a, [wYCoord]
cp 3
ret nz
ld a, [wXCoord]
cp 15
ret nz
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, $3
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ldh [hJoyHeld], a
call SilphCo1FScript_ForceDown
ld a, $1
ld [wSilphCo1FCurScript], a
ret
SilphCo1FScript_ForceDown:
call StartSimulatingJoypadStates
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
ret
SilphCo1FScript1:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
ld a, $0
ld [wSilphCo1FCurScript], a
ret
SilphCo1F_TextPointers:
dw SilphCo1Text1
dw SilphCo1Text2
dw SilphCo1Text3
SilphCo1Text1:
text_far _SilphCo1Text1
text_end
SilphCo1Text2:
text_far _SilphCo1Text2
text_end
SilphCo1Text3:
text_far _SilphCo1Text3
text_end