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player animations, emotion bubbles, etc.
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13 changed files with 166 additions and 110 deletions
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@ -104,12 +104,12 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
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jr nc, .highLevelEnemy
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res 1, c
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ld a, $1
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ld [wcd47], a
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ld [wBattleTransitionSpiralDirection], a
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ret
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.highLevelEnemy
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set 1, c
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xor a
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ld [wcd47], a
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ld [wBattleTransitionSpiralDirection], a
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ret
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; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,
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@ -196,7 +196,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
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; outward spiral if enemy is at least 3 levels
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; higher than player and does an inward spiral otherwise
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BattleTransition_Spiral: ; 70a72 (1c:4a72)
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ld a, [wcd47]
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ld a, [wBattleTransitionSpiralDirection]
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and a
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jr z, .outwardSpiral
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call BattleTransition_InwardSpiral
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