player animations, emotion bubbles, etc.

This commit is contained in:
YamaArashi 2015-07-14 14:32:49 -07:00
parent b1cb378893
commit 01631a2e59
13 changed files with 166 additions and 110 deletions

View file

@ -1,7 +1,7 @@
EmotionBubble: ; 17c47 (5:7c47)
ld a, [wcd50]
ld a, [wWhichEmotionBubble]
ld c, a
ld b, $0
ld b, 0
ld hl, EmotionBubblesPointerTable
add hl, bc
add hl, bc
@ -16,15 +16,18 @@ EmotionBubble: ; 17c47 (5:7c47)
ld a, $ff
ld [wUpdateSpritesEnabled], a
ld a, [wd736]
bit 6, a
bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod?
ld hl, wOAMBuffer + $8f
ld de, wOAMBuffer + $9f
jr z, .asm_17c7a
jr z, .next
ld hl, wOAMBuffer + $7f
ld de, wOAMBuffer + $8f
.asm_17c7a
; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the
; start of the OAM buffer.
.next
ld bc, $90
.asm_17c7d
.loop
ld a, [hl]
ld [de], a
dec hl
@ -32,12 +35,14 @@ EmotionBubble: ; 17c47 (5:7c47)
dec bc
ld a, c
or b
jr nz, .asm_17c7d
jr nz, .loop
; get the screen coordinates of the sprite the bubble is to be displayed above
ld hl, wSpriteStateData1 + 4
ld a, [wcd4f]
ld a, [wEmotionBubbleSpriteIndex]
swap a
ld c, a
ld b, $0
ld b, 0
add hl, bc
ld a, [hli]
ld b, a
@ -45,6 +50,7 @@ EmotionBubble: ; 17c47 (5:7c47)
ld a, [hl]
add $8
ld c, a
ld de, EmotionBubblesOAM
xor a
call WriteOAMBlock