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Candy Jar in Indigo Plateau, plus improvements!
The Candy Jar is now obtainable in the Indigo Plateau, instead of being an item obtained from Chief. I've removed most Chief-related stuff but expect some instability after you beat him, as I don't believe I completely removed the function to call the text. The Candy Jar will now not collect candies in the following instances; - It isn't in the bag. - The total would go over 40. Just makes sense and ensures players are engaging with the proper intentions. The 40 total is necessary, as over 40 stops the jar from working. This does mean some candies are "lost", but the players see that. There's a bug where Meltan will have the moves of the Pokemon it's replacing and I don't know why. I've tried a bunch of fixes in `LoadEnemyMonData` but it didn't seem to want to work.
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@ -197,8 +197,7 @@ Known Bugs
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- The Tradeback Tutor doesn't work properly with Rhydon for reasons likely related to its index number of 1.
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- The Vermilion Passes are very unstable (Faraway warps are weird unless you battle, Citrine outright crashes).
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- The Brunswick Trail Bird event is unfinished, Zapdos causes it to crash.
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- Candy Jar is uncapped, needs to be capped at 40. Capping at 40 avoids potential overflows and the Jar not being able to evolve Meltan.
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- Candy Jar does not get checked if it's in the bag when KOing Meltan, so it'll always increment. Keep for QoL?
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- Meltan spawned via the Mystery Box will use the moves of the Pokemon they are replacing.
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Evolution Methods for new Pokemon
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====
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@ -12,9 +12,10 @@ IndigoPlateauLobby_Object:
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object_event 7, 5, SPRITE_NURSE, STAY, DOWN, 1 ; person
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object_event 4, 9, SPRITE_GYM_GUIDE, STAY, RIGHT, 2 ; person
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object_event 5, 1, SPRITE_COOLTRAINER_F, STAY, DOWN, 3 ; person
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object_event 0, 5, SPRITE_CLERK, STAY, RIGHT, 4 ; person
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object_event 13, 6, SPRITE_LINK_RECEPTIONIST, STAY, DOWN, 5 ; person
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object_event 10, 7, SPRITE_GAMEBOY_KID, STAY, DOWN, 6 ; Exeggutor Trader
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object_event 8, 5, SPRITE_CHANSEY, STAY, DOWN, 7 ; Chansey
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object_event 1, 10, SPRITE_YOUNGSTER, STAY, UP, 4 ; person
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object_event 0, 5, SPRITE_CLERK, STAY, RIGHT, 5 ; person
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object_event 13, 6, SPRITE_LINK_RECEPTIONIST, STAY, DOWN, 6 ; person
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object_event 10, 7, SPRITE_GAMEBOY_KID, STAY, DOWN, 7 ; Exeggutor Trader
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object_event 8, 5, SPRITE_CHANSEY, STAY, DOWN, 8 ; Chansey
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def_warps_to INDIGO_PLATEAU_LOBBY
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@ -840,16 +840,23 @@ FaintEnemyPokemon:
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call PrintEmptyString
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call SaveScreenTilesToBuffer1
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; Meltan Candy functionality.
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; The way this is done looks like it conflates 8- and 16-bit integers, but it never goes above 256, so it'll be fine.
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; Candy Jar functionality.
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; This checks if the opponent is Meltan, the Jar isn't full, and it's in the bag.
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; If so, it increments the amount of candies in the jar. Once full, it stops counting.
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ld a, [wEnemyMonSpecies] ; Load species.
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cp $E7 ; Is it Meltan?
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jr nz, .skip ; Continue as normal if not.
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ld b, CANDY_JAR ; Ok, we have a Meltan on our hands. Is the Jar in the bag?
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call IsItemInBag ; Let's check.
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jr z, .skip ; No? Skip all of this. No candies for you.
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; Increment the Candy Jar count.
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ld a, [wCandyJarCount]
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inc a
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ld [wCandyJarCount], a
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ld a, [wCandyJarCount] ; Grab the jar.
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cp 40 ; Do we have 40?
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jr z, .skip ; If yes, no more candies.
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inc a ; Increment candy count.
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ld [wCandyJarCount], a ; Store candy count.
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; For engine\overworld\clear_variables.asm
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; Needed so the Mystery Box effect isn't cleared upon leaving battle.
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@ -1,15 +1,15 @@
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Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
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rax=FFFFFFF7FFF8C381 rbx=000000000000006A rcx=0000000800000010
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rdx=0000000000000000 rsi=0000000800063A0E rdi=0000000000000000
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rax=FFFFFFF7FFF8BFA1 rbx=0000000000000D1B rcx=0000000800000010
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rdx=0000000000000000 rsi=0000000800061DCE rdi=0000000000000000
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r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
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r11=0000000100401282 r12=0000000800073C80 r13=0000000100403148
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r11=0000000100401282 r12=0000000800074060 r13=0000000100403148
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r14=0000000000000000 r15=0000000000000001
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rbp=0000000100403156 rsp=00000000FFFFCA60
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1243, thread main
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1116, thread main
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cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
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Stack trace:
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Frame Function Args
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00100403156 00100401246 (00800063A0E, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401246 (00800061DCE, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
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00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
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000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
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@ -18,6 +18,7 @@ IndigoPlateauLobby_TextPointers:
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dw IndigoHealNurseText
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dw IndigoPlateauLobbyText2
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dw IndigoPlateauLobbyText3
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dw CandyJarGuy
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dw IndigoCashierText
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dw IndigoTradeNurseText
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dw ExeggutorTrade
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@ -51,3 +52,43 @@ IndigoPlateauLobbyText4:
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text_asm
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callfar PokecenterChanseyText
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jp TextScriptEnd
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CandyJarGuy:
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text_asm
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CheckEvent EVENT_GOT_CANDY_JAR
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jr nz, .got_item
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ld hl, CandyJarPreReceiveText
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call PrintText
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lb bc, CANDY_JAR, 1
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call GiveItem
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jr nc, .bag_full
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ld hl, ReceivedCandyJarText
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call PrintText
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SetEvent EVENT_GOT_CANDY_JAR
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jr .done
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.bag_full
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ld hl, CandyJarNoRoomText
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call PrintText
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jr .done
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.got_item
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ld hl, CandyJarExplanationText
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call PrintText
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.done
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jp TextScriptEnd
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CandyJarPreReceiveText:
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text_far _CandyJarPreReceiveText
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text_end
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ReceivedCandyJarText:
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text_far _ReceivedCandyJarText
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sound_get_item_1
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text_end
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CandyJarExplanationText:
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text_far _CandyJarExplanationText
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text_end
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CandyJarNoRoomText:
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text_far _CandyJarNoRoomText
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text_end
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@ -96,7 +96,7 @@ ChiefScript_That_Seems_Needed:
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SilphGauntlet7F_TextPointers:
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dw ChiefText1
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dw ChiefText2
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; dw ChiefText2
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ChiefText1:
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text_asm
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@ -143,44 +143,44 @@ ChiefAfterBattleText:
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text_far _ChiefAfterBattleText
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text_end
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ChiefText2:
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text_asm
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CheckEvent EVENT_GOT_CANDY_JAR
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jr nz, .got_item
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ld hl, CandyJarPreReceiveText
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call PrintText
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lb bc, CANDY_JAR, 1
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call GiveItem
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jr nc, .bag_full
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ld hl, ReceivedCandyJarText
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call PrintText
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SetEvent EVENT_GOT_CANDY_JAR
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jr .done
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.bag_full
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ld hl, CandyJarNoRoomText
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call PrintText
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jr .done
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.got_item
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ld hl, CandyJarExplanationText
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call PrintText
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.done
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jp TextScriptEnd
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;ChiefText2:
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; text_asm
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; CheckEvent EVENT_GOT_CANDY_JAR
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; jr nz, .got_item
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; ld hl, CandyJarPreReceiveText
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; call PrintText
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; lb bc, CANDY_JAR, 1
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; call GiveItem
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; jr nc, .bag_full
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; ld hl, ReceivedCandyJarText
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; call PrintText
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; SetEvent EVENT_GOT_CANDY_JAR
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; jr .done
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;.bag_full
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; ld hl, CandyJarNoRoomText
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; call PrintText
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; jr .done
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;.got_item
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; ld hl, CandyJarExplanationText
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; call PrintText
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;.done
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; jp TextScriptEnd
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CandyJarPreReceiveText:
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text_far _CandyJarPreReceiveText
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text_end
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;CandyJarPreReceiveText:
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; text_far _CandyJarPreReceiveText
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; text_end
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ReceivedCandyJarText:
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text_far _ReceivedCandyJarText
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sound_get_item_1
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text_end
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;ReceivedCandyJarText:
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; text_far _ReceivedCandyJarText
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; sound_get_item_1
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; text_end
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CandyJarExplanationText:
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text_far _CandyJarExplanationText
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text_end
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;CandyJarExplanationText:
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; text_far _CandyJarExplanationText
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; text_end
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CandyJarNoRoomText:
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text_far _CandyJarNoRoomText
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text_end
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;CandyJarNoRoomText:
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; text_far _CandyJarNoRoomText
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; text_end
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text_end
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; text_end
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@ -23,3 +23,32 @@ _IndigoPlateauLobbyText3::
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cont "next trainer!"
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cont "Good luck!"
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done
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_CandyJarPreReceiveText::
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text "I found this empty"
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line "jar on the floor."
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para "Mind taking it"
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line "off my hands?"
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prompt
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_ReceivedCandyJarText::
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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_CandyJarExplanationText::
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text "Me and CRYITHAN"
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line "are so ready for"
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cont "the LEAGUE!"
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para "Good luck to you!"
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done
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_CandyJarNoRoomText::
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text "No room? Oh, what"
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line "to do..."
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done
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@ -73,40 +73,3 @@ _ChiefAfterBattleText::
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done
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_CandyJarPreReceiveText::
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text "I want you to"
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line "have this."
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done
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_ReceivedCandyJarText::
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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_CandyJarExplanationText::
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text "When researching"
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line "MEW, GIOVANNI"
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cont "discovered one"
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cont "more mythical"
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cont "#MON."
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para "Its name is"
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line "MELTAN. It loves"
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cont "a certain kind"
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cont "of CANDY."
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para "Give it this"
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line "JAR. It will"
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cont "become extremely"
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cont "powerful."
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done
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_CandyJarNoRoomText::
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text "Ah, your BAG"
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line "is full. I'll"
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cont "hold onto this"
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cont "for you, then."
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done
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