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Updated the intro
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98f09b6d26
commit
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7 changed files with 88 additions and 63 deletions
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@ -22,14 +22,6 @@ JOYPAD EQU 4
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LY_VBLANK EQU 145
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; OAM attribute flags
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OAM_PALETTE EQU %111
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OAM_TILE_BANK EQU 3
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OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
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OAM_X_FLIP EQU 5
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OAM_Y_FLIP EQU 6
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OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
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; serial
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START_TRANSFER_EXTERNAL_CLOCK EQU $80
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START_TRANSFER_INTERNAL_CLOCK EQU $81
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@ -45,6 +45,8 @@ SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8
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SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
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BYTES_PER_TILE EQU 16
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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@ -5,5 +5,14 @@ OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
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; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
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; OAM attribute flags
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OAM_HFLIP EQU %00100000 ; horizontal flip
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OAM_VFLIP EQU %01000000 ; vertical flip
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OAM_PALETTE EQU %111
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OAM_TILE_BANK EQU 3
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OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
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OAM_X_FLIP EQU 5
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OAM_Y_FLIP EQU 6
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OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
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; OAM attribute masks
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OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
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OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
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OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
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@ -1,3 +1,10 @@
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; monochrome palette color ids
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const_def
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const WHITE
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const LIGHT_GRAY
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const DARK_GRAY
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const BLACK
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SET_PAL_BATTLE_BLACK EQU $00
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SET_PAL_BATTLE EQU $01
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SET_PAL_TOWN_MAP EQU $02
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