Updated the intro

This commit is contained in:
Pokeglitch 2018-06-22 23:06:05 -04:00
parent 98f09b6d26
commit 01fe449837
7 changed files with 88 additions and 63 deletions

View file

@ -22,14 +22,6 @@ JOYPAD EQU 4
LY_VBLANK EQU 145
; OAM attribute flags
OAM_PALETTE EQU %111
OAM_TILE_BANK EQU 3
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
OAM_X_FLIP EQU 5
OAM_Y_FLIP EQU 6
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; serial
START_TRANSFER_EXTERNAL_CLOCK EQU $80
START_TRANSFER_INTERNAL_CLOCK EQU $81

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@ -45,6 +45,8 @@ SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8
SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
BYTES_PER_TILE EQU 16
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32

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@ -5,5 +5,14 @@ OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
; OAM attribute flags
OAM_HFLIP EQU %00100000 ; horizontal flip
OAM_VFLIP EQU %01000000 ; vertical flip
OAM_PALETTE EQU %111
OAM_TILE_BANK EQU 3
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
OAM_X_FLIP EQU 5
OAM_Y_FLIP EQU 6
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; OAM attribute masks
OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)

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@ -1,3 +1,10 @@
; monochrome palette color ids
const_def
const WHITE
const LIGHT_GRAY
const DARK_GRAY
const BLACK
SET_PAL_BATTLE_BLACK EQU $00
SET_PAL_BATTLE EQU $01
SET_PAL_TOWN_MAP EQU $02