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Label and comment BattleTransition
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@ -6213,7 +6213,7 @@ Func_3ec32: ; 3ec32 (f:6c32)
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.asm_3ec4d
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.asm_3ec4d
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call DelayFrame
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call DelayFrame
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ld a, $30
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ld a, $30
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call Predef ; indirect jump to Func_7096d (7096d (1c:496d))
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call Predef ; indirect jump to BattleTransition (7096d (1c:496d))
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callab Func_3ee58
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callab Func_3ee58
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ld a, $1
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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@ -113,11 +113,12 @@ MoveAnimationPredef: ; 4fe91 (13:7e91)
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dbw BANK(Func_5a5f),Func_5a5f
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dbw BANK(Func_5a5f),Func_5a5f
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dbw BANK(DrawBadges), DrawBadges
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dbw BANK(DrawBadges), DrawBadges
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dbw BANK(Func_410f3),Func_410f3
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dbw BANK(Func_410f3),Func_410f3
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dbw BANK(Func_7096d),Func_7096d
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dbw BANK(BattleTransition),BattleTransition
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dbw BANK(Func_79dda),Func_79dda
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dbw BANK(Func_79dda),Func_79dda
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dbw BANK(PlayIntro),PlayIntro
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dbw BANK(PlayIntro),PlayIntro
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dbw BANK(Func_79869),Func_79869
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dbw BANK(Func_79869),Func_79869
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dbw BANK(Func_70b5d),Func_70b5d
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db BANK(BattleTransition_FlashScreen_)
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dw BattleTransition_FlashScreen_
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dbw BANK(Func_c586),Func_c586
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dbw BANK(Func_c586),Func_c586
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dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
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dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
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dbw BANK(StatusScreen2),StatusScreen2 ; 38
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dbw BANK(StatusScreen2),StatusScreen2 ; 38
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