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Pikachu/Eevee Mode
So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed.
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23 changed files with 347 additions and 180 deletions
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@ -143,17 +143,28 @@ CeruleanCityScript1:
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; select which team to use during the encounter
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ld a, [wRivalStarter]
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cp STARTER2
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cp STARTER1
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jr nz, .NotSquirtle
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ld a, $7
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ld a, $11
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jr .done
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.NotSquirtle
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cp STARTER3
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jr nz, .Charmander
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ld a, $8
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ld a, $12
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jr .done
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.Charmander
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ld a, $9
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cp STARTER2 ; changes start here
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ld a, $13
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jr nz, .Pikachu
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jr .done
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.Pikachu ;
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cp STARTER4
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jr nz, .Eevee
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ld a, $14
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jr .done
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.Eevee
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ld a, $15
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jr .done
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.done
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ld [wTrainerNo], a
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ld a, 1
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